package net.minecraft.client.gui.font.glyphs; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.gui.Font; import net.minecraft.client.gui.font.GlyphRenderTypes; import net.minecraft.client.renderer.RenderType; import org.joml.Matrix4f; @Environment(EnvType.CLIENT) public class BakedGlyph { private final GlyphRenderTypes renderTypes; private final float u0; private final float u1; private final float v0; private final float v1; private final float left; private final float right; private final float up; private final float down; public BakedGlyph(GlyphRenderTypes renderTypes, float u0, float u1, float v0, float v1, float left, float right, float up, float down) { this.renderTypes = renderTypes; this.u0 = u0; this.u1 = u1; this.v0 = v0; this.v1 = v1; this.left = left; this.right = right; this.up = up; this.down = down; } public void render(boolean italic, float x, float y, Matrix4f matrix, VertexConsumer buffer, float red, float green, float blue, float alpha, int packedLight) { float f = x + this.left; float g = x + this.right; float h = y + this.up; float i = y + this.down; float j = italic ? 1.0F - 0.25F * this.up : 0.0F; float k = italic ? 1.0F - 0.25F * this.down : 0.0F; buffer.addVertex(matrix, f + j, h, 0.0F).setColor(red, green, blue, alpha).setUv(this.u0, this.v0).setLight(packedLight); buffer.addVertex(matrix, f + k, i, 0.0F).setColor(red, green, blue, alpha).setUv(this.u0, this.v1).setLight(packedLight); buffer.addVertex(matrix, g + k, i, 0.0F).setColor(red, green, blue, alpha).setUv(this.u1, this.v1).setLight(packedLight); buffer.addVertex(matrix, g + j, h, 0.0F).setColor(red, green, blue, alpha).setUv(this.u1, this.v0).setLight(packedLight); } public void renderEffect(BakedGlyph.Effect effect, Matrix4f matrix, VertexConsumer buffer, int packedLight) { buffer.addVertex(matrix, effect.x0, effect.y0, effect.depth).setColor(effect.r, effect.g, effect.b, effect.a).setUv(this.u0, this.v0).setLight(packedLight); buffer.addVertex(matrix, effect.x1, effect.y0, effect.depth).setColor(effect.r, effect.g, effect.b, effect.a).setUv(this.u0, this.v1).setLight(packedLight); buffer.addVertex(matrix, effect.x1, effect.y1, effect.depth).setColor(effect.r, effect.g, effect.b, effect.a).setUv(this.u1, this.v1).setLight(packedLight); buffer.addVertex(matrix, effect.x0, effect.y1, effect.depth).setColor(effect.r, effect.g, effect.b, effect.a).setUv(this.u1, this.v0).setLight(packedLight); } public RenderType renderType(Font.DisplayMode displayMode) { return this.renderTypes.select(displayMode); } @Environment(EnvType.CLIENT) public static class Effect { protected final float x0; protected final float y0; protected final float x1; protected final float y1; protected final float depth; protected final float r; protected final float g; protected final float b; protected final float a; public Effect(float x0, float y0, float x1, float y1, float depth, float r, float g, float b, float a) { this.x0 = x0; this.y0 = y0; this.x1 = x1; this.y1 = y1; this.depth = depth; this.r = r; this.g = g; this.b = b; this.a = a; } } }