package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.world.entity.animal.horse.AbstractChestedHorse; @Environment(EnvType.CLIENT) public class ChestedHorseModel extends HorseModel { private final ModelPart leftChest = this.body.getChild("left_chest"); private final ModelPart rightChest = this.body.getChild("right_chest"); public ChestedHorseModel(ModelPart root) { super(root); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = HorseModel.createBodyMesh(CubeDeformation.NONE); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.getChild("body"); CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(26, 21).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 8.0F, 3.0F); partDefinition2.addOrReplaceChild("left_chest", cubeListBuilder, PartPose.offsetAndRotation(6.0F, -8.0F, 0.0F, 0.0F, (float) (-Math.PI / 2), 0.0F)); partDefinition2.addOrReplaceChild("right_chest", cubeListBuilder, PartPose.offsetAndRotation(-6.0F, -8.0F, 0.0F, 0.0F, (float) (Math.PI / 2), 0.0F)); PartDefinition partDefinition3 = partDefinition.getChild("head_parts").getChild("head"); CubeListBuilder cubeListBuilder2 = CubeListBuilder.create().texOffs(0, 12).addBox(-1.0F, -7.0F, 0.0F, 2.0F, 7.0F, 1.0F); partDefinition3.addOrReplaceChild( "left_ear", cubeListBuilder2, PartPose.offsetAndRotation(1.25F, -10.0F, 4.0F, (float) (Math.PI / 12), 0.0F, (float) (Math.PI / 12)) ); partDefinition3.addOrReplaceChild( "right_ear", cubeListBuilder2, PartPose.offsetAndRotation(-1.25F, -10.0F, 4.0F, (float) (Math.PI / 12), 0.0F, (float) (-Math.PI / 12)) ); return LayerDefinition.create(meshDefinition, 64, 64); } /** * Sets this entity's model rotation angles */ public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { super.setupAnim(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch); if (entity.hasChest()) { this.leftChest.visible = true; this.rightChest.visible = true; } else { this.leftChest.visible = false; this.rightChest.visible = false; } } }