package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; @Environment(EnvType.CLIENT) public class EvokerFangsModel extends HierarchicalModel { private static final String BASE = "base"; private static final String UPPER_JAW = "upper_jaw"; private static final String LOWER_JAW = "lower_jaw"; private final ModelPart root; private final ModelPart base; private final ModelPart upperJaw; private final ModelPart lowerJaw; public EvokerFangsModel(ModelPart root) { this.root = root; this.base = root.getChild("base"); this.upperJaw = root.getChild("upper_jaw"); this.lowerJaw = root.getChild("lower_jaw"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild( "base", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 0.0F, 0.0F, 10.0F, 12.0F, 10.0F), PartPose.offset(-5.0F, 24.0F, -5.0F) ); CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(40, 0).addBox(0.0F, 0.0F, 0.0F, 4.0F, 14.0F, 8.0F); partDefinition.addOrReplaceChild("upper_jaw", cubeListBuilder, PartPose.offset(1.5F, 24.0F, -4.0F)); partDefinition.addOrReplaceChild("lower_jaw", cubeListBuilder, PartPose.offsetAndRotation(-1.5F, 24.0F, 4.0F, 0.0F, (float) Math.PI, 0.0F)); return LayerDefinition.create(meshDefinition, 64, 32); } @Override public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { float f = limbSwing * 2.0F; if (f > 1.0F) { f = 1.0F; } f = 1.0F - f * f * f; this.upperJaw.zRot = (float) Math.PI - f * 0.35F * (float) Math.PI; this.lowerJaw.zRot = (float) Math.PI + f * 0.35F * (float) Math.PI; float g = (limbSwing + Mth.sin(limbSwing * 2.7F)) * 0.6F * 12.0F; this.upperJaw.y = 24.0F - g; this.lowerJaw.y = this.upperJaw.y; this.base.y = this.upperJaw.y; } @Override public ModelPart root() { return this.root; } }