package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; @Environment(EnvType.CLIENT) public class SkullModel extends SkullModelBase { private final ModelPart root; protected final ModelPart head; public SkullModel(ModelPart root) { this.root = root; this.head = root.getChild("head"); } public static MeshDefinition createHeadModel() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.ZERO); return meshDefinition; } public static LayerDefinition createHumanoidHeadLayer() { MeshDefinition meshDefinition = createHeadModel(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.getChild("head") .addOrReplaceChild("hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.25F)), PartPose.ZERO); return LayerDefinition.create(meshDefinition, 64, 64); } public static LayerDefinition createMobHeadLayer() { MeshDefinition meshDefinition = createHeadModel(); return LayerDefinition.create(meshDefinition, 64, 32); } @Override public void setupAnim(float mouthAnimation, float yRot, float xRot) { this.head.yRot = yRot * (float) (Math.PI / 180.0); this.head.xRot = xRot * (float) (Math.PI / 180.0); } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) { this.root.render(poseStack, buffer, packedLight, packedOverlay, color); } }