package net.minecraft.client.model; import com.google.common.collect.ImmutableList; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.util.Mth; import net.minecraft.world.entity.animal.Wolf; @Environment(EnvType.CLIENT) public class WolfModel extends ColorableAgeableListModel { private static final String REAL_HEAD = "real_head"; private static final String UPPER_BODY = "upper_body"; private static final String REAL_TAIL = "real_tail"; private final ModelPart head; /** * Added as a result/workaround for the loss of renderWithRotation */ private final ModelPart realHead; private final ModelPart body; private final ModelPart rightHindLeg; private final ModelPart leftHindLeg; private final ModelPart rightFrontLeg; private final ModelPart leftFrontLeg; private final ModelPart tail; /** * Added as a result/workaround for the loss of renderWithRotation */ private final ModelPart realTail; private final ModelPart upperBody; private static final int LEG_SIZE = 8; public WolfModel(ModelPart root) { this.head = root.getChild("head"); this.realHead = this.head.getChild("real_head"); this.body = root.getChild("body"); this.upperBody = root.getChild("upper_body"); this.rightHindLeg = root.getChild("right_hind_leg"); this.leftHindLeg = root.getChild("left_hind_leg"); this.rightFrontLeg = root.getChild("right_front_leg"); this.leftFrontLeg = root.getChild("left_front_leg"); this.tail = root.getChild("tail"); this.realTail = this.tail.getChild("real_tail"); } public static MeshDefinition createMeshDefinition(CubeDeformation cubeDeformation) { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); float f = 13.5F; PartDefinition partDefinition2 = partDefinition.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.offset(-1.0F, 13.5F, -7.0F)); partDefinition2.addOrReplaceChild( "real_head", CubeListBuilder.create() .texOffs(0, 0) .addBox(-2.0F, -3.0F, -2.0F, 6.0F, 6.0F, 4.0F, cubeDeformation) .texOffs(16, 14) .addBox(-2.0F, -5.0F, 0.0F, 2.0F, 2.0F, 1.0F, cubeDeformation) .texOffs(16, 14) .addBox(2.0F, -5.0F, 0.0F, 2.0F, 2.0F, 1.0F, cubeDeformation) .texOffs(0, 10) .addBox(-0.5F, -0.001F, -5.0F, 3.0F, 3.0F, 4.0F, cubeDeformation), PartPose.ZERO ); partDefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(18, 14).addBox(-3.0F, -2.0F, -3.0F, 6.0F, 9.0F, 6.0F, cubeDeformation), PartPose.offsetAndRotation(0.0F, 14.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F) ); partDefinition.addOrReplaceChild( "upper_body", CubeListBuilder.create().texOffs(21, 0).addBox(-3.0F, -3.0F, -3.0F, 8.0F, 6.0F, 7.0F, cubeDeformation), PartPose.offsetAndRotation(-1.0F, 14.0F, -3.0F, (float) (Math.PI / 2), 0.0F, 0.0F) ); CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(0, 18).addBox(0.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, cubeDeformation); partDefinition.addOrReplaceChild("right_hind_leg", cubeListBuilder, PartPose.offset(-2.5F, 16.0F, 7.0F)); partDefinition.addOrReplaceChild("left_hind_leg", cubeListBuilder, PartPose.offset(0.5F, 16.0F, 7.0F)); partDefinition.addOrReplaceChild("right_front_leg", cubeListBuilder, PartPose.offset(-2.5F, 16.0F, -4.0F)); partDefinition.addOrReplaceChild("left_front_leg", cubeListBuilder, PartPose.offset(0.5F, 16.0F, -4.0F)); PartDefinition partDefinition3 = partDefinition.addOrReplaceChild( "tail", CubeListBuilder.create(), PartPose.offsetAndRotation(-1.0F, 12.0F, 8.0F, (float) (Math.PI / 5), 0.0F, 0.0F) ); partDefinition3.addOrReplaceChild( "real_tail", CubeListBuilder.create().texOffs(9, 18).addBox(0.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, cubeDeformation), PartPose.ZERO ); return meshDefinition; } @Override protected Iterable headParts() { return ImmutableList.of(this.head); } @Override protected Iterable bodyParts() { return ImmutableList.of(this.body, this.rightHindLeg, this.leftHindLeg, this.rightFrontLeg, this.leftFrontLeg, this.tail, this.upperBody); } public void prepareMobModel(T entity, float limbSwing, float limbSwingAmount, float partialTick) { if (entity.isAngry()) { this.tail.yRot = 0.0F; } else { this.tail.yRot = Mth.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount; } if (entity.isInSittingPose()) { this.upperBody.setPos(-1.0F, 16.0F, -3.0F); this.upperBody.xRot = (float) (Math.PI * 2.0 / 5.0); this.upperBody.yRot = 0.0F; this.body.setPos(0.0F, 18.0F, 0.0F); this.body.xRot = (float) (Math.PI / 4); this.tail.setPos(-1.0F, 21.0F, 6.0F); this.rightHindLeg.setPos(-2.5F, 22.7F, 2.0F); this.rightHindLeg.xRot = (float) (Math.PI * 3.0 / 2.0); this.leftHindLeg.setPos(0.5F, 22.7F, 2.0F); this.leftHindLeg.xRot = (float) (Math.PI * 3.0 / 2.0); this.rightFrontLeg.xRot = 5.811947F; this.rightFrontLeg.setPos(-2.49F, 17.0F, -4.0F); this.leftFrontLeg.xRot = 5.811947F; this.leftFrontLeg.setPos(0.51F, 17.0F, -4.0F); } else { this.body.setPos(0.0F, 14.0F, 2.0F); this.body.xRot = (float) (Math.PI / 2); this.upperBody.setPos(-1.0F, 14.0F, -3.0F); this.upperBody.xRot = this.body.xRot; this.tail.setPos(-1.0F, 12.0F, 8.0F); this.rightHindLeg.setPos(-2.5F, 16.0F, 7.0F); this.leftHindLeg.setPos(0.5F, 16.0F, 7.0F); this.rightFrontLeg.setPos(-2.5F, 16.0F, -4.0F); this.leftFrontLeg.setPos(0.5F, 16.0F, -4.0F); this.rightHindLeg.xRot = Mth.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount; this.leftHindLeg.xRot = Mth.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount; this.rightFrontLeg.xRot = Mth.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount; this.leftFrontLeg.xRot = Mth.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount; } this.realHead.zRot = entity.getHeadRollAngle(partialTick) + entity.getBodyRollAngle(partialTick, 0.0F); this.upperBody.zRot = entity.getBodyRollAngle(partialTick, -0.08F); this.body.zRot = entity.getBodyRollAngle(partialTick, -0.16F); this.realTail.zRot = entity.getBodyRollAngle(partialTick, -0.2F); } /** * Sets this entity's model rotation angles */ public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { this.head.xRot = headPitch * (float) (Math.PI / 180.0); this.head.yRot = netHeadYaw * (float) (Math.PI / 180.0); this.tail.xRot = ageInTicks; } }