package net.minecraft.client.renderer; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.BufferBuilder; import com.mojang.blaze3d.vertex.BufferUploader; import com.mojang.blaze3d.vertex.DefaultVertexFormat; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.Tesselator; import com.mojang.blaze3d.vertex.VertexFormat; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.resources.model.ModelBakery; import net.minecraft.core.BlockPos; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.FluidTags; import net.minecraft.util.Mth; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.block.RenderShape; import net.minecraft.world.level.block.state.BlockState; import org.jetbrains.annotations.Nullable; import org.joml.Matrix4f; @Environment(EnvType.CLIENT) public class ScreenEffectRenderer { private static final ResourceLocation UNDERWATER_LOCATION = ResourceLocation.withDefaultNamespace("textures/misc/underwater.png"); public static void renderScreenEffect(Minecraft minecraft, PoseStack poseStack) { Player player = minecraft.player; if (!player.noPhysics) { BlockState blockState = getViewBlockingState(player); if (blockState != null) { renderTex(minecraft.getBlockRenderer().getBlockModelShaper().getParticleIcon(blockState), poseStack); } } if (!minecraft.player.isSpectator()) { if (minecraft.player.isEyeInFluid(FluidTags.WATER)) { renderWater(minecraft, poseStack); } if (minecraft.player.isOnFire()) { renderFire(minecraft, poseStack); } } } @Nullable private static BlockState getViewBlockingState(Player player) { BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos(); for (int i = 0; i < 8; i++) { double d = player.getX() + ((i >> 0) % 2 - 0.5F) * player.getBbWidth() * 0.8F; double e = player.getEyeY() + ((i >> 1) % 2 - 0.5F) * 0.1F * player.getScale(); double f = player.getZ() + ((i >> 2) % 2 - 0.5F) * player.getBbWidth() * 0.8F; mutableBlockPos.set(d, e, f); BlockState blockState = player.level().getBlockState(mutableBlockPos); if (blockState.getRenderShape() != RenderShape.INVISIBLE && blockState.isViewBlocking(player.level(), mutableBlockPos)) { return blockState; } } return null; } private static void renderTex(TextureAtlasSprite texture, PoseStack poseStack) { RenderSystem.setShaderTexture(0, texture.atlasLocation()); RenderSystem.setShader(GameRenderer::getPositionTexColorShader); float f = 0.1F; float g = -1.0F; float h = 1.0F; float i = -1.0F; float j = 1.0F; float k = -0.5F; float l = texture.getU0(); float m = texture.getU1(); float n = texture.getV0(); float o = texture.getV1(); Matrix4f matrix4f = poseStack.last().pose(); BufferBuilder bufferBuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); bufferBuilder.addVertex(matrix4f, -1.0F, -1.0F, -0.5F).setUv(m, o).setColor(0.1F, 0.1F, 0.1F, 1.0F); bufferBuilder.addVertex(matrix4f, 1.0F, -1.0F, -0.5F).setUv(l, o).setColor(0.1F, 0.1F, 0.1F, 1.0F); bufferBuilder.addVertex(matrix4f, 1.0F, 1.0F, -0.5F).setUv(l, n).setColor(0.1F, 0.1F, 0.1F, 1.0F); bufferBuilder.addVertex(matrix4f, -1.0F, 1.0F, -0.5F).setUv(m, n).setColor(0.1F, 0.1F, 0.1F, 1.0F); BufferUploader.drawWithShader(bufferBuilder.buildOrThrow()); } private static void renderWater(Minecraft minecraft, PoseStack poseStack) { RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderTexture(0, UNDERWATER_LOCATION); BlockPos blockPos = BlockPos.containing(minecraft.player.getX(), minecraft.player.getEyeY(), minecraft.player.getZ()); float f = LightTexture.getBrightness(minecraft.player.level().dimensionType(), minecraft.player.level().getMaxLocalRawBrightness(blockPos)); RenderSystem.enableBlend(); RenderSystem.setShaderColor(f, f, f, 0.1F); float g = 4.0F; float h = -1.0F; float i = 1.0F; float j = -1.0F; float k = 1.0F; float l = -0.5F; float m = -minecraft.player.getYRot() / 64.0F; float n = minecraft.player.getXRot() / 64.0F; Matrix4f matrix4f = poseStack.last().pose(); BufferBuilder bufferBuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX); bufferBuilder.addVertex(matrix4f, -1.0F, -1.0F, -0.5F).setUv(4.0F + m, 4.0F + n); bufferBuilder.addVertex(matrix4f, 1.0F, -1.0F, -0.5F).setUv(0.0F + m, 4.0F + n); bufferBuilder.addVertex(matrix4f, 1.0F, 1.0F, -0.5F).setUv(0.0F + m, 0.0F + n); bufferBuilder.addVertex(matrix4f, -1.0F, 1.0F, -0.5F).setUv(4.0F + m, 0.0F + n); BufferUploader.drawWithShader(bufferBuilder.buildOrThrow()); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.disableBlend(); } private static void renderFire(Minecraft minecraft, PoseStack poseStack) { RenderSystem.setShader(GameRenderer::getPositionTexColorShader); RenderSystem.depthFunc(519); RenderSystem.depthMask(false); RenderSystem.enableBlend(); TextureAtlasSprite textureAtlasSprite = ModelBakery.FIRE_1.sprite(); RenderSystem.setShaderTexture(0, textureAtlasSprite.atlasLocation()); float f = textureAtlasSprite.getU0(); float g = textureAtlasSprite.getU1(); float h = (f + g) / 2.0F; float i = textureAtlasSprite.getV0(); float j = textureAtlasSprite.getV1(); float k = (i + j) / 2.0F; float l = textureAtlasSprite.uvShrinkRatio(); float m = Mth.lerp(l, f, h); float n = Mth.lerp(l, g, h); float o = Mth.lerp(l, i, k); float p = Mth.lerp(l, j, k); float q = 1.0F; for (int r = 0; r < 2; r++) { poseStack.pushPose(); float s = -0.5F; float t = 0.5F; float u = -0.5F; float v = 0.5F; float w = -0.5F; poseStack.translate(-(r * 2 - 1) * 0.24F, -0.3F, 0.0F); poseStack.mulPose(Axis.YP.rotationDegrees((r * 2 - 1) * 10.0F)); Matrix4f matrix4f = poseStack.last().pose(); BufferBuilder bufferBuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR); bufferBuilder.addVertex(matrix4f, -0.5F, -0.5F, -0.5F).setUv(n, p).setColor(1.0F, 1.0F, 1.0F, 0.9F); bufferBuilder.addVertex(matrix4f, 0.5F, -0.5F, -0.5F).setUv(m, p).setColor(1.0F, 1.0F, 1.0F, 0.9F); bufferBuilder.addVertex(matrix4f, 0.5F, 0.5F, -0.5F).setUv(m, o).setColor(1.0F, 1.0F, 1.0F, 0.9F); bufferBuilder.addVertex(matrix4f, -0.5F, 0.5F, -0.5F).setUv(n, o).setColor(1.0F, 1.0F, 1.0F, 0.9F); BufferUploader.drawWithShader(bufferBuilder.buildOrThrow()); poseStack.popPose(); } RenderSystem.disableBlend(); RenderSystem.depthMask(true); RenderSystem.depthFunc(515); } }