package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.resources.model.Material; import net.minecraft.core.Direction; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.level.block.entity.BellBlockEntity; @Environment(EnvType.CLIENT) public class BellRenderer implements BlockEntityRenderer { public static final Material BELL_RESOURCE_LOCATION = new Material( TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/bell/bell_body") ); private static final String BELL_BODY = "bell_body"; private final ModelPart bellBody; public BellRenderer(BlockEntityRendererProvider.Context context) { ModelPart modelPart = context.bakeLayer(ModelLayers.BELL); this.bellBody = modelPart.getChild("bell_body"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "bell_body", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -6.0F, -3.0F, 6.0F, 7.0F, 6.0F), PartPose.offset(8.0F, 12.0F, 8.0F) ); partDefinition2.addOrReplaceChild( "bell_base", CubeListBuilder.create().texOffs(0, 13).addBox(4.0F, 4.0F, 4.0F, 8.0F, 2.0F, 8.0F), PartPose.offset(-8.0F, -12.0F, -8.0F) ); return LayerDefinition.create(meshDefinition, 32, 32); } public void render(BellBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) { float f = blockEntity.ticks + partialTick; float g = 0.0F; float h = 0.0F; if (blockEntity.shaking) { float i = Mth.sin(f / (float) Math.PI) / (4.0F + f / 3.0F); if (blockEntity.clickDirection == Direction.NORTH) { g = -i; } else if (blockEntity.clickDirection == Direction.SOUTH) { g = i; } else if (blockEntity.clickDirection == Direction.EAST) { h = -i; } else if (blockEntity.clickDirection == Direction.WEST) { h = i; } } this.bellBody.xRot = g; this.bellBody.zRot = h; VertexConsumer vertexConsumer = BELL_RESOURCE_LOCATION.buffer(bufferSource, RenderType::entitySolid); this.bellBody.render(poseStack, vertexConsumer, packedLight, packedOverlay); } }