package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BatModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.ambient.Bat; @Environment(EnvType.CLIENT) public class BatRenderer extends MobRenderer { private static final ResourceLocation BAT_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/bat.png"); public BatRenderer(EntityRendererProvider.Context context) { super(context, new BatModel(context.bakeLayer(ModelLayers.BAT)), 0.25F); } /** * Returns the location of an entity's texture. */ public ResourceLocation getTextureLocation(Bat entity) { return BAT_LOCATION; } }