package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.ItemBlockRenderTypes; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.block.BlockRenderDispatcher; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.core.BlockPos; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.item.FallingBlockEntity; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.RenderShape; import net.minecraft.world.level.block.state.BlockState; @Environment(EnvType.CLIENT) public class FallingBlockRenderer extends EntityRenderer { private final BlockRenderDispatcher dispatcher; public FallingBlockRenderer(EntityRendererProvider.Context context) { super(context); this.shadowRadius = 0.5F; this.dispatcher = context.getBlockRenderDispatcher(); } public void render(FallingBlockEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) { BlockState blockState = entity.getBlockState(); if (blockState.getRenderShape() == RenderShape.MODEL) { Level level = entity.level(); if (blockState != level.getBlockState(entity.blockPosition()) && blockState.getRenderShape() != RenderShape.INVISIBLE) { poseStack.pushPose(); BlockPos blockPos = BlockPos.containing(entity.getX(), entity.getBoundingBox().maxY, entity.getZ()); poseStack.translate(-0.5, 0.0, -0.5); this.dispatcher .getModelRenderer() .tesselateBlock( level, this.dispatcher.getBlockModel(blockState), blockState, blockPos, poseStack, buffer.getBuffer(ItemBlockRenderTypes.getMovingBlockRenderType(blockState)), false, RandomSource.create(), blockState.getSeed(entity.getStartPos()), OverlayTexture.NO_OVERLAY ); poseStack.popPose(); super.render(entity, entityYaw, partialTicks, poseStack, buffer, packedLight); } } } /** * Returns the location of an entity's texture. */ public ResourceLocation getTextureLocation(FallingBlockEntity entity) { return TextureAtlas.LOCATION_BLOCKS; } }