package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.FishingHook; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class FishingHookRenderer extends EntityRenderer { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/fishing_hook.png"); private static final RenderType RENDER_TYPE = RenderType.entityCutout(TEXTURE_LOCATION); private static final double VIEW_BOBBING_SCALE = 960.0; public FishingHookRenderer(EntityRendererProvider.Context context) { super(context); } public void render(FishingHook entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) { Player player = entity.getPlayerOwner(); if (player != null) { poseStack.pushPose(); poseStack.pushPose(); poseStack.scale(0.5F, 0.5F, 0.5F); poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation()); PoseStack.Pose pose = poseStack.last(); VertexConsumer vertexConsumer = buffer.getBuffer(RENDER_TYPE); vertex(vertexConsumer, pose, packedLight, 0.0F, 0, 0, 1); vertex(vertexConsumer, pose, packedLight, 1.0F, 0, 1, 1); vertex(vertexConsumer, pose, packedLight, 1.0F, 1, 1, 0); vertex(vertexConsumer, pose, packedLight, 0.0F, 1, 0, 0); poseStack.popPose(); float f = player.getAttackAnim(partialTicks); float g = Mth.sin(Mth.sqrt(f) * (float) Math.PI); Vec3 vec3 = this.getPlayerHandPos(player, g, partialTicks); Vec3 vec32 = entity.getPosition(partialTicks).add(0.0, 0.25, 0.0); float h = (float)(vec3.x - vec32.x); float i = (float)(vec3.y - vec32.y); float j = (float)(vec3.z - vec32.z); VertexConsumer vertexConsumer2 = buffer.getBuffer(RenderType.lineStrip()); PoseStack.Pose pose2 = poseStack.last(); int k = 16; for (int l = 0; l <= 16; l++) { stringVertex(h, i, j, vertexConsumer2, pose2, fraction(l, 16), fraction(l + 1, 16)); } poseStack.popPose(); super.render(entity, entityYaw, partialTicks, poseStack, buffer, packedLight); } } private Vec3 getPlayerHandPos(Player player, float f, float partialTick) { int i = player.getMainArm() == HumanoidArm.RIGHT ? 1 : -1; ItemStack itemStack = player.getMainHandItem(); if (!itemStack.is(Items.FISHING_ROD)) { i = -i; } if (this.entityRenderDispatcher.options.getCameraType().isFirstPerson() && player == Minecraft.getInstance().player) { double m = 960.0 / this.entityRenderDispatcher.options.fov().get().intValue(); Vec3 vec3 = this.entityRenderDispatcher.camera.getNearPlane().getPointOnPlane(i * 0.525F, -0.1F).scale(m).yRot(f * 0.5F).xRot(-f * 0.7F); return player.getEyePosition(partialTick).add(vec3); } else { float g = Mth.lerp(partialTick, player.yBodyRotO, player.yBodyRot) * (float) (Math.PI / 180.0); double d = Mth.sin(g); double e = Mth.cos(g); float h = player.getScale(); double j = i * 0.35 * h; double k = 0.8 * h; float l = player.isCrouching() ? -0.1875F : 0.0F; return player.getEyePosition(partialTick).add(-e * j - d * k, l - 0.45 * h, -d * j + e * k); } } private static float fraction(int numerator, int denominator) { return (float)numerator / denominator; } private static void vertex(VertexConsumer consumer, PoseStack.Pose pose, int packedLight, float x, int y, int u, int v) { consumer.addVertex(pose, x - 0.5F, y - 0.5F, 0.0F) .setColor(-1) .setUv(u, v) .setOverlay(OverlayTexture.NO_OVERLAY) .setLight(packedLight) .setNormal(pose, 0.0F, 1.0F, 0.0F); } private static void stringVertex(float x, float y, float z, VertexConsumer consumer, PoseStack.Pose pose, float stringFraction, float nextStringFraction) { float f = x * stringFraction; float g = y * (stringFraction * stringFraction + stringFraction) * 0.5F + 0.25F; float h = z * stringFraction; float i = x * nextStringFraction - f; float j = y * (nextStringFraction * nextStringFraction + nextStringFraction) * 0.5F + 0.25F - g; float k = z * nextStringFraction - h; float l = Mth.sqrt(i * i + j * j + k * k); i /= l; j /= l; k /= l; consumer.addVertex(pose, f, g, h).setColor(-16777216).setNormal(pose, i, j, k); } /** * Returns the location of an entity's texture. */ public ResourceLocation getTextureLocation(FishingHook entity) { return TEXTURE_LOCATION; } }