package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.SalmonModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.animal.Salmon; @Environment(EnvType.CLIENT) public class SalmonRenderer extends MobRenderer> { private static final ResourceLocation SALMON_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/fish/salmon.png"); public SalmonRenderer(EntityRendererProvider.Context context) { super(context, new SalmonModel<>(context.bakeLayer(ModelLayers.SALMON)), 0.4F); } /** * Returns the location of an entity's texture. */ public ResourceLocation getTextureLocation(Salmon entity) { return SALMON_LOCATION; } protected void setupRotations(Salmon entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) { super.setupRotations(entity, poseStack, bob, yBodyRot, partialTick, scale); float f = 1.0F; float g = 1.0F; if (!entity.isInWater()) { f = 1.3F; g = 1.7F; } float h = f * 4.3F * Mth.sin(g * 0.6F * bob); poseStack.mulPose(Axis.YP.rotationDegrees(h)); poseStack.translate(0.0F, 0.0F, -0.4F); if (!entity.isInWater()) { poseStack.translate(0.2F, 0.1F, 0.0F); poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F)); } } }