package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.WardenModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.layers.WardenEmissiveLayer; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.monster.warden.Warden; @Environment(EnvType.CLIENT) public class WardenRenderer extends MobRenderer> { private static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden.png"); private static final ResourceLocation BIOLUMINESCENT_LAYER_TEXTURE = ResourceLocation.withDefaultNamespace( "textures/entity/warden/warden_bioluminescent_layer.png" ); private static final ResourceLocation HEART_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_heart.png"); private static final ResourceLocation PULSATING_SPOTS_TEXTURE_1 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_1.png"); private static final ResourceLocation PULSATING_SPOTS_TEXTURE_2 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_2.png"); public WardenRenderer(EntityRendererProvider.Context context) { super(context, new WardenModel<>(context.bakeLayer(ModelLayers.WARDEN)), 0.9F); this.addLayer(new WardenEmissiveLayer<>(this, BIOLUMINESCENT_LAYER_TEXTURE, (warden, f, g) -> 1.0F, WardenModel::getBioluminescentLayerModelParts)); this.addLayer( new WardenEmissiveLayer<>( this, PULSATING_SPOTS_TEXTURE_1, (warden, f, g) -> Math.max(0.0F, Mth.cos(g * 0.045F) * 0.25F), WardenModel::getPulsatingSpotsLayerModelParts ) ); this.addLayer( new WardenEmissiveLayer<>( this, PULSATING_SPOTS_TEXTURE_2, (warden, f, g) -> Math.max(0.0F, Mth.cos(g * 0.045F + (float) Math.PI) * 0.25F), WardenModel::getPulsatingSpotsLayerModelParts ) ); this.addLayer(new WardenEmissiveLayer<>(this, TEXTURE, (warden, f, g) -> warden.getTendrilAnimation(f), WardenModel::getTendrilsLayerModelParts)); this.addLayer(new WardenEmissiveLayer<>(this, HEART_TEXTURE, (warden, f, g) -> warden.getHeartAnimation(f), WardenModel::getHeartLayerModelParts)); } public ResourceLocation getTextureLocation(Warden warden) { return TEXTURE; } }