package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BreezeModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.BreezeRenderer; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.monster.breeze.Breeze; @Environment(EnvType.CLIENT) public class BreezeWindLayer extends RenderLayer> { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/breeze/breeze_wind.png"); private final BreezeModel model; public BreezeWindLayer(EntityRendererProvider.Context context, RenderLayerParent> renderer) { super(renderer); this.model = new BreezeModel<>(context.bakeLayer(ModelLayers.BREEZE_WIND)); } public void render( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, Breeze livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch ) { float f = livingEntity.tickCount + partialTick; VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.breezeWind(TEXTURE_LOCATION, this.xOffset(f) % 1.0F, 0.0F)); this.model.setupAnim(livingEntity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch); BreezeRenderer.enable(this.model, this.model.wind()).renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY); } private float xOffset(float tickCount) { return tickCount * 0.02F; } }