package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.ItemInHandRenderer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; @Environment(EnvType.CLIENT) public class CrossedArmsItemLayer> extends RenderLayer { private final ItemInHandRenderer itemInHandRenderer; public CrossedArmsItemLayer(RenderLayerParent renderer, ItemInHandRenderer itemInHandRenderer) { super(renderer); this.itemInHandRenderer = itemInHandRenderer; } public void render( PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch ) { poseStack.pushPose(); poseStack.translate(0.0F, 0.4F, -0.4F); poseStack.mulPose(Axis.XP.rotationDegrees(180.0F)); ItemStack itemStack = livingEntity.getItemBySlot(EquipmentSlot.MAINHAND); this.itemInHandRenderer.renderItem(livingEntity, itemStack, ItemDisplayContext.GROUND, false, poseStack, buffer, packedLight); poseStack.popPose(); } }