package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.ArmedModel; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.ItemInHandRenderer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; @Environment(EnvType.CLIENT) public class ItemInHandLayer & ArmedModel> extends RenderLayer { private final ItemInHandRenderer itemInHandRenderer; public ItemInHandLayer(RenderLayerParent renderer, ItemInHandRenderer itemInHandRenderer) { super(renderer); this.itemInHandRenderer = itemInHandRenderer; } public void render( PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch ) { boolean bl = livingEntity.getMainArm() == HumanoidArm.RIGHT; ItemStack itemStack = bl ? livingEntity.getOffhandItem() : livingEntity.getMainHandItem(); ItemStack itemStack2 = bl ? livingEntity.getMainHandItem() : livingEntity.getOffhandItem(); if (!itemStack.isEmpty() || !itemStack2.isEmpty()) { poseStack.pushPose(); if (this.getParentModel().young) { float f = 0.5F; poseStack.translate(0.0F, 0.75F, 0.0F); poseStack.scale(0.5F, 0.5F, 0.5F); } this.renderArmWithItem(livingEntity, itemStack2, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, HumanoidArm.RIGHT, poseStack, buffer, packedLight); this.renderArmWithItem(livingEntity, itemStack, ItemDisplayContext.THIRD_PERSON_LEFT_HAND, HumanoidArm.LEFT, poseStack, buffer, packedLight); poseStack.popPose(); } } protected void renderArmWithItem( LivingEntity livingEntity, ItemStack itemStack, ItemDisplayContext displayContext, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int packedLight ) { if (!itemStack.isEmpty()) { poseStack.pushPose(); this.getParentModel().translateToHand(arm, poseStack); poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(180.0F)); boolean bl = arm == HumanoidArm.LEFT; poseStack.translate((bl ? -1 : 1) / 16.0F, 0.125F, -0.625F); this.itemInHandRenderer.renderItem(livingEntity, itemStack, displayContext, bl, poseStack, buffer, packedLight); poseStack.popPose(); } } }