package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.Saddleable; @Environment(EnvType.CLIENT) public class SaddleLayer> extends RenderLayer { private final ResourceLocation textureLocation; private final M model; public SaddleLayer(RenderLayerParent renderer, M model, ResourceLocation textureLocation) { super(renderer); this.model = model; this.textureLocation = textureLocation; } @Override public void render( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch ) { if (livingEntity.isSaddled()) { this.getParentModel().copyPropertiesTo(this.model); this.model.prepareMobModel(livingEntity, limbSwing, limbSwingAmount, partialTick); this.model.setupAnim(livingEntity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch); VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.entityCutoutNoCull(this.textureLocation)); this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY); } } }