package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.model.SnowGolemModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.block.BlockRenderDispatcher; import net.minecraft.client.renderer.entity.ItemRenderer; import net.minecraft.client.renderer.entity.LivingEntityRenderer; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.resources.model.BakedModel; import net.minecraft.world.entity.animal.SnowGolem; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; @Environment(EnvType.CLIENT) public class SnowGolemHeadLayer extends RenderLayer> { private final BlockRenderDispatcher blockRenderer; private final ItemRenderer itemRenderer; public SnowGolemHeadLayer(RenderLayerParent> renderer, BlockRenderDispatcher blockRenderer, ItemRenderer itemRenderer) { super(renderer); this.blockRenderer = blockRenderer; this.itemRenderer = itemRenderer; } public void render( PoseStack poseStack, MultiBufferSource buffer, int packedLight, SnowGolem livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch ) { if (livingEntity.hasPumpkin()) { boolean bl = Minecraft.getInstance().shouldEntityAppearGlowing(livingEntity) && livingEntity.isInvisible(); if (!livingEntity.isInvisible() || bl) { poseStack.pushPose(); this.getParentModel().getHead().translateAndRotate(poseStack); float f = 0.625F; poseStack.translate(0.0F, -0.34375F, 0.0F); poseStack.mulPose(Axis.YP.rotationDegrees(180.0F)); poseStack.scale(0.625F, -0.625F, -0.625F); ItemStack itemStack = new ItemStack(Blocks.CARVED_PUMPKIN); if (bl) { BlockState blockState = Blocks.CARVED_PUMPKIN.defaultBlockState(); BakedModel bakedModel = this.blockRenderer.getBlockModel(blockState); int i = LivingEntityRenderer.getOverlayCoords(livingEntity, 0.0F); poseStack.translate(-0.5F, -0.5F, -0.5F); this.blockRenderer .getModelRenderer() .renderModel( poseStack.last(), buffer.getBuffer(RenderType.outline(TextureAtlas.LOCATION_BLOCKS)), blockState, bakedModel, 0.0F, 0.0F, 0.0F, packedLight, i ); } else { this.itemRenderer .renderStatic( livingEntity, itemStack, ItemDisplayContext.HEAD, false, poseStack, buffer, livingEntity.level(), packedLight, LivingEntityRenderer.getOverlayCoords(livingEntity, 0.0F), livingEntity.getId() ); } poseStack.popPose(); } } } }