package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.PlayerModel; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.LivingEntity; @Environment(EnvType.CLIENT) public class SpinAttackEffectLayer extends RenderLayer> { public static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/trident_riptide.png"); public static final String BOX = "box"; private final ModelPart box; public SpinAttackEffectLayer(RenderLayerParent> renderer, EntityModelSet modelSet) { super(renderer); ModelPart modelPart = modelSet.bakeLayer(ModelLayers.PLAYER_SPIN_ATTACK); this.box = modelPart.getChild("box"); } public static LayerDefinition createLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild("box", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -16.0F, -8.0F, 16.0F, 32.0F, 16.0F), PartPose.ZERO); return LayerDefinition.create(meshDefinition, 64, 64); } public void render( PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch ) { if (livingEntity.isAutoSpinAttack()) { VertexConsumer vertexConsumer = buffer.getBuffer(RenderType.entityCutoutNoCull(TEXTURE)); for (int i = 0; i < 3; i++) { poseStack.pushPose(); float f = ageInTicks * -(45 + i * 5); poseStack.mulPose(Axis.YP.rotationDegrees(f)); float g = 0.75F * i; poseStack.scale(g, g, g); poseStack.translate(0.0F, -0.2F + 0.6F * i, 0.0F); this.box.render(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY); poseStack.popPose(); } } } }