package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.WitchModel; import net.minecraft.client.renderer.ItemInHandRenderer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; @Environment(EnvType.CLIENT) public class WitchItemLayer extends CrossedArmsItemLayer> { public WitchItemLayer(RenderLayerParent> renderer, ItemInHandRenderer itemInHandRenderer) { super(renderer, itemInHandRenderer); } @Override public void render( PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch ) { ItemStack itemStack = livingEntity.getMainHandItem(); poseStack.pushPose(); if (itemStack.is(Items.POTION)) { this.getParentModel().getHead().translateAndRotate(poseStack); this.getParentModel().getNose().translateAndRotate(poseStack); poseStack.translate(0.0625F, 0.25F, 0.0F); poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(140.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(10.0F)); poseStack.translate(0.0F, -0.4F, 0.4F); } super.render(poseStack, buffer, packedLight, livingEntity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch); poseStack.popPose(); } }