package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundLevelEventPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundLevelEventPacket::write, ClientboundLevelEventPacket::new ); private final int type; private final BlockPos pos; /** * can be a block/item id or other depending on the soundtype */ private final int data; /** * If true the sound is played across the server */ private final boolean globalEvent; public ClientboundLevelEventPacket(int type, BlockPos pos, int data, boolean globalEvent) { this.type = type; this.pos = pos.immutable(); this.data = data; this.globalEvent = globalEvent; } private ClientboundLevelEventPacket(FriendlyByteBuf buffer) { this.type = buffer.readInt(); this.pos = buffer.readBlockPos(); this.data = buffer.readInt(); this.globalEvent = buffer.readBoolean(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeInt(this.type); buffer.writeBlockPos(this.pos); buffer.writeInt(this.data); buffer.writeBoolean(this.globalEvent); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_LEVEL_EVENT; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleLevelEvent(this); } public boolean isGlobalEvent() { return this.globalEvent; } public int getType() { return this.type; } public int getData() { return this.data; } public BlockPos getPos() { return this.pos; } }