package net.minecraft.network.protocol.game; import java.util.ArrayList; import java.util.List; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.network.syncher.SynchedEntityData; public record ClientboundSetEntityDataPacket(int id, List> packedItems) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetEntityDataPacket::write, ClientboundSetEntityDataPacket::new ); public static final int EOF_MARKER = 255; private ClientboundSetEntityDataPacket(RegistryFriendlyByteBuf buffer) { this(buffer.readVarInt(), unpack(buffer)); } private static void pack(List> dataValues, RegistryFriendlyByteBuf buffer) { for (SynchedEntityData.DataValue dataValue : dataValues) { dataValue.write(buffer); } buffer.writeByte(255); } private static List> unpack(RegistryFriendlyByteBuf buffer) { List> list = new ArrayList(); int i; while ((i = buffer.readUnsignedByte()) != 255) { list.add(SynchedEntityData.DataValue.read(buffer, i)); } return list; } private void write(RegistryFriendlyByteBuf buffer) { buffer.writeVarInt(this.id); pack(this.packedItems, buffer); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_ENTITY_DATA; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleSetEntityData(this); } }