package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.phys.Vec3; public class ClientboundSetEntityMotionPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetEntityMotionPacket::write, ClientboundSetEntityMotionPacket::new ); private final int id; private final int xa; private final int ya; private final int za; public ClientboundSetEntityMotionPacket(Entity entity) { this(entity.getId(), entity.getDeltaMovement()); } public ClientboundSetEntityMotionPacket(int id, Vec3 deltaMovement) { this.id = id; double d = 3.9; double e = Mth.clamp(deltaMovement.x, -3.9, 3.9); double f = Mth.clamp(deltaMovement.y, -3.9, 3.9); double g = Mth.clamp(deltaMovement.z, -3.9, 3.9); this.xa = (int)(e * 8000.0); this.ya = (int)(f * 8000.0); this.za = (int)(g * 8000.0); } private ClientboundSetEntityMotionPacket(FriendlyByteBuf buffer) { this.id = buffer.readVarInt(); this.xa = buffer.readShort(); this.ya = buffer.readShort(); this.za = buffer.readShort(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.id); buffer.writeShort(this.xa); buffer.writeShort(this.ya); buffer.writeShort(this.za); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_ENTITY_MOTION; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleSetEntityMotion(this); } public int getId() { return this.id; } public double getXa() { return this.xa / 8000.0; } public double getYa() { return this.ya / 8000.0; } public double getZa() { return this.za / 8000.0; } }