package net.minecraft.network.protocol.game; import java.util.List; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.entity.Entity; public class ClientboundSetPassengersPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetPassengersPacket::write, ClientboundSetPassengersPacket::new ); private final int vehicle; private final int[] passengers; public ClientboundSetPassengersPacket(Entity vehicle) { this.vehicle = vehicle.getId(); List list = vehicle.getPassengers(); this.passengers = new int[list.size()]; for (int i = 0; i < list.size(); i++) { this.passengers[i] = ((Entity)list.get(i)).getId(); } } private ClientboundSetPassengersPacket(FriendlyByteBuf buffer) { this.vehicle = buffer.readVarInt(); this.passengers = buffer.readVarIntArray(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.vehicle); buffer.writeVarIntArray(this.passengers); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_PASSENGERS; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleSetEntityPassengersPacket(this); } public int[] getPassengers() { return this.passengers; } public int getVehicle() { return this.vehicle; } }