package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundPlayerActionPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundPlayerActionPacket::write, ServerboundPlayerActionPacket::new ); private final BlockPos pos; private final Direction direction; /** * Status of the digging (started, ongoing, broken). */ private final ServerboundPlayerActionPacket.Action action; private final int sequence; public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action action, BlockPos pos, Direction direction, int sequence) { this.action = action; this.pos = pos.immutable(); this.direction = direction; this.sequence = sequence; } public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action action, BlockPos pos, Direction direction) { this(action, pos, direction, 0); } private ServerboundPlayerActionPacket(FriendlyByteBuf buffer) { this.action = buffer.readEnum(ServerboundPlayerActionPacket.Action.class); this.pos = buffer.readBlockPos(); this.direction = Direction.from3DDataValue(buffer.readUnsignedByte()); this.sequence = buffer.readVarInt(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeEnum(this.action); buffer.writeBlockPos(this.pos); buffer.writeByte(this.direction.get3DDataValue()); buffer.writeVarInt(this.sequence); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_PLAYER_ACTION; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handlePlayerAction(this); } public BlockPos getPos() { return this.pos; } public Direction getDirection() { return this.direction; } public ServerboundPlayerActionPacket.Action getAction() { return this.action; } public int getSequence() { return this.sequence; } public static enum Action { START_DESTROY_BLOCK, ABORT_DESTROY_BLOCK, STOP_DESTROY_BLOCK, DROP_ALL_ITEMS, DROP_ITEM, RELEASE_USE_ITEM, SWAP_ITEM_WITH_OFFHAND; } }