package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.InteractionHand; public class ServerboundUseItemPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundUseItemPacket::write, ServerboundUseItemPacket::new ); private final InteractionHand hand; private final int sequence; private final float yRot; private final float xRot; public ServerboundUseItemPacket(InteractionHand hand, int sequence, float yRot, float xRot) { this.hand = hand; this.sequence = sequence; this.yRot = yRot; this.xRot = xRot; } private ServerboundUseItemPacket(FriendlyByteBuf buffer) { this.hand = buffer.readEnum(InteractionHand.class); this.sequence = buffer.readVarInt(); this.yRot = buffer.readFloat(); this.xRot = buffer.readFloat(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeEnum(this.hand); buffer.writeVarInt(this.sequence); buffer.writeFloat(this.yRot); buffer.writeFloat(this.xRot); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_USE_ITEM; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleUseItem(this); } public InteractionHand getHand() { return this.hand; } public int getSequence() { return this.sequence; } public float getYRot() { return this.yRot; } public float getXRot() { return this.xRot; } }