package net.minecraft.server.commands; import com.google.common.collect.Maps; import com.mojang.brigadier.CommandDispatcher; import com.mojang.datafixers.util.Pair; import java.util.Comparator; import java.util.List; import java.util.Map; import java.util.function.ToIntFunction; import net.minecraft.Util; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.core.BlockPos; import net.minecraft.core.Holder; import net.minecraft.core.NonNullList; import net.minecraft.core.Registry; import net.minecraft.core.component.DataComponents; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceKey; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ArmorItem; import net.minecraft.world.item.ArmorMaterial; import net.minecraft.world.item.ArmorMaterials; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.armortrim.ArmorTrim; import net.minecraft.world.item.armortrim.TrimMaterial; import net.minecraft.world.item.armortrim.TrimMaterials; import net.minecraft.world.item.armortrim.TrimPattern; import net.minecraft.world.item.armortrim.TrimPatterns; import net.minecraft.world.level.Level; public class SpawnArmorTrimsCommand { private static final Map, EquipmentSlot>, Item> MATERIAL_AND_SLOT_TO_ITEM = Util.make( Maps., EquipmentSlot>, Item>newHashMap(), hashMap -> { hashMap.put(Pair.of(ArmorMaterials.CHAIN, EquipmentSlot.HEAD), Items.CHAINMAIL_HELMET); hashMap.put(Pair.of(ArmorMaterials.CHAIN, EquipmentSlot.CHEST), Items.CHAINMAIL_CHESTPLATE); hashMap.put(Pair.of(ArmorMaterials.CHAIN, EquipmentSlot.LEGS), Items.CHAINMAIL_LEGGINGS); hashMap.put(Pair.of(ArmorMaterials.CHAIN, EquipmentSlot.FEET), Items.CHAINMAIL_BOOTS); hashMap.put(Pair.of(ArmorMaterials.IRON, EquipmentSlot.HEAD), Items.IRON_HELMET); hashMap.put(Pair.of(ArmorMaterials.IRON, EquipmentSlot.CHEST), Items.IRON_CHESTPLATE); hashMap.put(Pair.of(ArmorMaterials.IRON, EquipmentSlot.LEGS), Items.IRON_LEGGINGS); hashMap.put(Pair.of(ArmorMaterials.IRON, EquipmentSlot.FEET), Items.IRON_BOOTS); hashMap.put(Pair.of(ArmorMaterials.GOLD, EquipmentSlot.HEAD), Items.GOLDEN_HELMET); hashMap.put(Pair.of(ArmorMaterials.GOLD, EquipmentSlot.CHEST), Items.GOLDEN_CHESTPLATE); hashMap.put(Pair.of(ArmorMaterials.GOLD, EquipmentSlot.LEGS), Items.GOLDEN_LEGGINGS); hashMap.put(Pair.of(ArmorMaterials.GOLD, EquipmentSlot.FEET), Items.GOLDEN_BOOTS); hashMap.put(Pair.of(ArmorMaterials.NETHERITE, EquipmentSlot.HEAD), Items.NETHERITE_HELMET); hashMap.put(Pair.of(ArmorMaterials.NETHERITE, EquipmentSlot.CHEST), Items.NETHERITE_CHESTPLATE); hashMap.put(Pair.of(ArmorMaterials.NETHERITE, EquipmentSlot.LEGS), Items.NETHERITE_LEGGINGS); hashMap.put(Pair.of(ArmorMaterials.NETHERITE, EquipmentSlot.FEET), Items.NETHERITE_BOOTS); hashMap.put(Pair.of(ArmorMaterials.DIAMOND, EquipmentSlot.HEAD), Items.DIAMOND_HELMET); hashMap.put(Pair.of(ArmorMaterials.DIAMOND, EquipmentSlot.CHEST), Items.DIAMOND_CHESTPLATE); hashMap.put(Pair.of(ArmorMaterials.DIAMOND, EquipmentSlot.LEGS), Items.DIAMOND_LEGGINGS); hashMap.put(Pair.of(ArmorMaterials.DIAMOND, EquipmentSlot.FEET), Items.DIAMOND_BOOTS); hashMap.put(Pair.of(ArmorMaterials.TURTLE, EquipmentSlot.HEAD), Items.TURTLE_HELMET); } ); private static final List> VANILLA_TRIM_PATTERNS = List.of( TrimPatterns.SENTRY, TrimPatterns.DUNE, TrimPatterns.COAST, TrimPatterns.WILD, TrimPatterns.WARD, TrimPatterns.EYE, TrimPatterns.VEX, TrimPatterns.TIDE, TrimPatterns.SNOUT, TrimPatterns.RIB, TrimPatterns.SPIRE, TrimPatterns.WAYFINDER, TrimPatterns.SHAPER, TrimPatterns.SILENCE, TrimPatterns.RAISER, TrimPatterns.HOST, TrimPatterns.FLOW, TrimPatterns.BOLT ); private static final List> VANILLA_TRIM_MATERIALS = List.of( TrimMaterials.QUARTZ, TrimMaterials.IRON, TrimMaterials.NETHERITE, TrimMaterials.REDSTONE, TrimMaterials.COPPER, TrimMaterials.GOLD, TrimMaterials.EMERALD, TrimMaterials.DIAMOND, TrimMaterials.LAPIS, TrimMaterials.AMETHYST ); private static final ToIntFunction> TRIM_PATTERN_ORDER = Util.createIndexLookup(VANILLA_TRIM_PATTERNS); private static final ToIntFunction> TRIM_MATERIAL_ORDER = Util.createIndexLookup(VANILLA_TRIM_MATERIALS); public static void register(CommandDispatcher dispatcher) { dispatcher.register( Commands.literal("spawn_armor_trims") .requires(commandSourceStack -> commandSourceStack.hasPermission(2)) .executes(commandContext -> spawnArmorTrims(commandContext.getSource(), commandContext.getSource().getPlayerOrException())) ); } private static int spawnArmorTrims(CommandSourceStack source, Player player) { Level level = player.level(); NonNullList nonNullList = NonNullList.create(); Registry registry = level.registryAccess().registryOrThrow(Registries.TRIM_PATTERN); Registry registry2 = level.registryAccess().registryOrThrow(Registries.TRIM_MATERIAL); registry.stream() .sorted(Comparator.comparing(trimPattern -> TRIM_PATTERN_ORDER.applyAsInt((ResourceKey)registry.getResourceKey(trimPattern).orElse(null)))) .forEachOrdered( trimPattern -> registry2.stream() .sorted(Comparator.comparing(trimMaterial -> TRIM_MATERIAL_ORDER.applyAsInt((ResourceKey)registry2.getResourceKey(trimMaterial).orElse(null)))) .forEachOrdered(trimMaterial -> nonNullList.add(new ArmorTrim(registry2.wrapAsHolder(trimMaterial), registry.wrapAsHolder(trimPattern)))) ); BlockPos blockPos = player.blockPosition().relative(player.getDirection(), 5); Registry registry3 = source.registryAccess().registryOrThrow(Registries.ARMOR_MATERIAL); int i = registry3.size() - 1; double d = 3.0; int j = 0; int k = 0; for (ArmorTrim armorTrim : nonNullList) { for (ArmorMaterial armorMaterial : registry3) { if (armorMaterial != ArmorMaterials.LEATHER.value()) { double e = blockPos.getX() + 0.5 - j % registry2.size() * 3.0; double f = blockPos.getY() + 0.5 + k % i * 3.0; double g = blockPos.getZ() + 0.5 + j / registry2.size() * 10; ArmorStand armorStand = new ArmorStand(level, e, f, g); armorStand.setYRot(180.0F); armorStand.setNoGravity(true); for (EquipmentSlot equipmentSlot : EquipmentSlot.values()) { Item item = (Item)MATERIAL_AND_SLOT_TO_ITEM.get(Pair.of(armorMaterial, equipmentSlot)); if (item != null) { ItemStack itemStack = new ItemStack(item); itemStack.set(DataComponents.TRIM, armorTrim); armorStand.setItemSlot(equipmentSlot, itemStack); if (item instanceof ArmorItem armorItem && armorItem.getMaterial().is(ArmorMaterials.TURTLE)) { armorStand.setCustomName( armorTrim.pattern().value().copyWithStyle(armorTrim.material()).copy().append(" ").append(armorTrim.material().value().description()) ); armorStand.setCustomNameVisible(true); } else { armorStand.setInvisible(true); } } } level.addFreshEntity(armorStand); k++; } } j++; } source.sendSuccess(() -> Component.literal("Armorstands with trimmed armor spawned around you"), true); return 1; } }