package net.minecraft.world.entity.ai.control; import net.minecraft.util.Mth; import net.minecraft.world.entity.Mob; public class SmoothSwimmingLookControl extends LookControl { private final int maxYRotFromCenter; private static final int HEAD_TILT_X = 10; private static final int HEAD_TILT_Y = 20; public SmoothSwimmingLookControl(Mob mob, int maxYRotFromCenter) { super(mob); this.maxYRotFromCenter = maxYRotFromCenter; } @Override public void tick() { if (this.lookAtCooldown > 0) { this.lookAtCooldown--; this.getYRotD().ifPresent(float_ -> this.mob.yHeadRot = this.rotateTowards(this.mob.yHeadRot, float_ + 20.0F, this.yMaxRotSpeed)); this.getXRotD().ifPresent(float_ -> this.mob.setXRot(this.rotateTowards(this.mob.getXRot(), float_ + 10.0F, this.xMaxRotAngle))); } else { if (this.mob.getNavigation().isDone()) { this.mob.setXRot(this.rotateTowards(this.mob.getXRot(), 0.0F, 5.0F)); } this.mob.yHeadRot = this.rotateTowards(this.mob.yHeadRot, this.mob.yBodyRot, this.yMaxRotSpeed); } float f = Mth.wrapDegrees(this.mob.yHeadRot - this.mob.yBodyRot); if (f < -this.maxYRotFromCenter) { this.mob.yBodyRot -= 4.0F; } else if (f > this.maxYRotFromCenter) { this.mob.yBodyRot += 4.0F; } } }