package net.minecraft.world.entity.ai.control; import net.minecraft.util.Mth; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.Attributes; public class SmoothSwimmingMoveControl extends MoveControl { private static final float FULL_SPEED_TURN_THRESHOLD = 10.0F; private static final float STOP_TURN_THRESHOLD = 60.0F; private final int maxTurnX; private final int maxTurnY; private final float inWaterSpeedModifier; private final float outsideWaterSpeedModifier; private final boolean applyGravity; public SmoothSwimmingMoveControl(Mob mob, int maxTurnX, int maxTurnY, float inWaterSpeedModifier, float outsideWaterSpeedModifier, boolean applyGravity) { super(mob); this.maxTurnX = maxTurnX; this.maxTurnY = maxTurnY; this.inWaterSpeedModifier = inWaterSpeedModifier; this.outsideWaterSpeedModifier = outsideWaterSpeedModifier; this.applyGravity = applyGravity; } @Override public void tick() { if (this.applyGravity && this.mob.isInWater()) { this.mob.setDeltaMovement(this.mob.getDeltaMovement().add(0.0, 0.005, 0.0)); } if (this.operation == MoveControl.Operation.MOVE_TO && !this.mob.getNavigation().isDone()) { double d = this.wantedX - this.mob.getX(); double e = this.wantedY - this.mob.getY(); double f = this.wantedZ - this.mob.getZ(); double g = d * d + e * e + f * f; if (g < 2.5000003E-7F) { this.mob.setZza(0.0F); } else { float h = (float)(Mth.atan2(f, d) * 180.0F / (float)Math.PI) - 90.0F; this.mob.setYRot(this.rotlerp(this.mob.getYRot(), h, this.maxTurnY)); this.mob.yBodyRot = this.mob.getYRot(); this.mob.yHeadRot = this.mob.getYRot(); float i = (float)(this.speedModifier * this.mob.getAttributeValue(Attributes.MOVEMENT_SPEED)); if (this.mob.isInWater()) { this.mob.setSpeed(i * this.inWaterSpeedModifier); double j = Math.sqrt(d * d + f * f); if (Math.abs(e) > 1.0E-5F || Math.abs(j) > 1.0E-5F) { float k = -((float)(Mth.atan2(e, j) * 180.0F / (float)Math.PI)); k = Mth.clamp(Mth.wrapDegrees(k), (float)(-this.maxTurnX), (float)this.maxTurnX); this.mob.setXRot(this.rotlerp(this.mob.getXRot(), k, 5.0F)); } float k = Mth.cos(this.mob.getXRot() * (float) (Math.PI / 180.0)); float l = Mth.sin(this.mob.getXRot() * (float) (Math.PI / 180.0)); this.mob.zza = k * i; this.mob.yya = -l * i; } else { float m = Math.abs(Mth.wrapDegrees(this.mob.getYRot() - h)); float n = getTurningSpeedFactor(m); this.mob.setSpeed(i * this.outsideWaterSpeedModifier * n); } } } else { this.mob.setSpeed(0.0F); this.mob.setXxa(0.0F); this.mob.setYya(0.0F); this.mob.setZza(0.0F); } } private static float getTurningSpeedFactor(float degreesToTurn) { return 1.0F - Mth.clamp((degreesToTurn - 10.0F) / 50.0F, 0.0F, 1.0F); } }