package net.minecraft.world.item; import java.util.List; import java.util.function.Predicate; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.EquipmentSlotGroup; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.TamableAnimal; import net.minecraft.world.entity.ai.attributes.AttributeModifier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.component.ItemAttributeModifiers; import net.minecraft.world.item.component.Tool; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.Vec3; public class MaceItem extends Item { private static final int DEFAULT_ATTACK_DAMAGE = 5; private static final float DEFAULT_ATTACK_SPEED = -3.4F; public static final float SMASH_ATTACK_FALL_THRESHOLD = 1.5F; private static final float SMASH_ATTACK_HEAVY_THRESHOLD = 5.0F; public static final float SMASH_ATTACK_KNOCKBACK_RADIUS = 3.5F; private static final float SMASH_ATTACK_KNOCKBACK_POWER = 0.7F; public MaceItem(Item.Properties properties) { super(properties); } public static ItemAttributeModifiers createAttributes() { return ItemAttributeModifiers.builder() .add(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_ID, 5.0, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND) .add(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_ID, -3.4F, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND) .build(); } public static Tool createToolProperties() { return new Tool(List.of(), 1.0F, 2); } @Override public boolean canAttackBlock(BlockState state, Level level, BlockPos pos, Player player) { return !player.isCreative(); } @Override public int getEnchantmentValue() { return 15; } @Override public boolean hurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) { if (attacker instanceof ServerPlayer serverPlayer && canSmashAttack(serverPlayer)) { ServerLevel serverLevel = (ServerLevel)attacker.level(); if (serverPlayer.isIgnoringFallDamageFromCurrentImpulse() && serverPlayer.currentImpulseImpactPos != null) { if (serverPlayer.currentImpulseImpactPos.y > serverPlayer.position().y) { serverPlayer.currentImpulseImpactPos = serverPlayer.position(); } } else { serverPlayer.currentImpulseImpactPos = serverPlayer.position(); } serverPlayer.setIgnoreFallDamageFromCurrentImpulse(true); serverPlayer.setDeltaMovement(serverPlayer.getDeltaMovement().with(Direction.Axis.Y, 0.01F)); serverPlayer.connection.send(new ClientboundSetEntityMotionPacket(serverPlayer)); if (target.onGround()) { serverPlayer.setSpawnExtraParticlesOnFall(true); SoundEvent soundEvent = serverPlayer.fallDistance > 5.0F ? SoundEvents.MACE_SMASH_GROUND_HEAVY : SoundEvents.MACE_SMASH_GROUND; serverLevel.playSound(null, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), soundEvent, serverPlayer.getSoundSource(), 1.0F, 1.0F); } else { serverLevel.playSound( null, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), SoundEvents.MACE_SMASH_AIR, serverPlayer.getSoundSource(), 1.0F, 1.0F ); } knockback(serverLevel, serverPlayer, target); } return true; } @Override public void postHurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) { stack.hurtAndBreak(1, attacker, EquipmentSlot.MAINHAND); if (canSmashAttack(attacker)) { attacker.resetFallDistance(); } } @Override public boolean isValidRepairItem(ItemStack stack, ItemStack repairCandidate) { return repairCandidate.is(Items.BREEZE_ROD); } @Override public float getAttackDamageBonus(Entity target, float damage, DamageSource damageSource) { if (damageSource.getDirectEntity() instanceof LivingEntity livingEntity) { if (!canSmashAttack(livingEntity)) { return 0.0F; } else { float f = 3.0F; float g = 8.0F; float h = livingEntity.fallDistance; float i; if (h <= 3.0F) { i = 4.0F * h; } else if (h <= 8.0F) { i = 12.0F + 2.0F * (h - 3.0F); } else { i = 22.0F + h - 8.0F; } return livingEntity.level() instanceof ServerLevel serverLevel ? i + EnchantmentHelper.modifyFallBasedDamage(serverLevel, livingEntity.getWeaponItem(), target, damageSource, 0.0F) * h : i; } } else { return 0.0F; } } private static void knockback(Level level, Player player, Entity entity) { level.levelEvent(2013, entity.getOnPos(), 750); level.getEntitiesOfClass(LivingEntity.class, entity.getBoundingBox().inflate(3.5), knockbackPredicate(player, entity)).forEach(livingEntity -> { Vec3 vec3 = livingEntity.position().subtract(entity.position()); double d = getKnockbackPower(player, livingEntity, vec3); Vec3 vec32 = vec3.normalize().scale(d); if (d > 0.0) { livingEntity.push(vec32.x, 0.7F, vec32.z); if (livingEntity instanceof ServerPlayer serverPlayer) { serverPlayer.connection.send(new ClientboundSetEntityMotionPacket(serverPlayer)); } } }); } private static Predicate knockbackPredicate(Player player, Entity entity) { return livingEntity -> { boolean bl = !livingEntity.isSpectator(); boolean bl2 = livingEntity != player && livingEntity != entity; boolean bl3 = !player.isAlliedTo(livingEntity); boolean bl4 = !(livingEntity instanceof TamableAnimal tamableAnimal && tamableAnimal.isTame() && player.getUUID().equals(tamableAnimal.getOwnerUUID())); boolean bl5 = !(livingEntity instanceof ArmorStand armorStand && armorStand.isMarker()); boolean bl6 = entity.distanceToSqr(livingEntity) <= Math.pow(3.5, 2.0); return bl && bl2 && bl3 && bl4 && bl5 && bl6; }; } private static double getKnockbackPower(Player player, LivingEntity entity, Vec3 entityPos) { return (3.5 - entityPos.length()) * 0.7F * (player.fallDistance > 5.0F ? 2 : 1) * (1.0 - entity.getAttributeValue(Attributes.KNOCKBACK_RESISTANCE)); } public static boolean canSmashAttack(LivingEntity entity) { return entity.fallDistance > 1.5F && !entity.isFallFlying(); } }