package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.pathfinder.PathComputationType; public abstract class BushBlock extends Block { protected BushBlock(BlockBehaviour.Properties properties) { super(properties); } @Override protected abstract MapCodec codec(); protected boolean mayPlaceOn(BlockState state, BlockGetter level, BlockPos pos) { return state.is(BlockTags.DIRT) || state.is(Blocks.FARMLAND); } @Override protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) { return !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, direction, neighborState, level, pos, neighborPos); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { BlockPos blockPos = pos.below(); return this.mayPlaceOn(level.getBlockState(blockPos), level, blockPos); } @Override protected boolean propagatesSkylightDown(BlockState state, BlockGetter level, BlockPos pos) { return state.getFluidState().isEmpty(); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return pathComputationType == PathComputationType.AIR && !this.hasCollision ? true : super.isPathfindable(state, pathComputationType); } }