package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.function.BiConsumer; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class FenceGateBlock extends HorizontalDirectionalBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter(fenceGateBlock -> fenceGateBlock.type), propertiesCodec()) .apply(instance, FenceGateBlock::new) ); public static final BooleanProperty OPEN = BlockStateProperties.OPEN; public static final BooleanProperty POWERED = BlockStateProperties.POWERED; public static final BooleanProperty IN_WALL = BlockStateProperties.IN_WALL; protected static final VoxelShape Z_SHAPE = Block.box(0.0, 0.0, 6.0, 16.0, 16.0, 10.0); protected static final VoxelShape X_SHAPE = Block.box(6.0, 0.0, 0.0, 10.0, 16.0, 16.0); protected static final VoxelShape Z_SHAPE_LOW = Block.box(0.0, 0.0, 6.0, 16.0, 13.0, 10.0); protected static final VoxelShape X_SHAPE_LOW = Block.box(6.0, 0.0, 0.0, 10.0, 13.0, 16.0); protected static final VoxelShape Z_COLLISION_SHAPE = Block.box(0.0, 0.0, 6.0, 16.0, 24.0, 10.0); protected static final VoxelShape X_COLLISION_SHAPE = Block.box(6.0, 0.0, 0.0, 10.0, 24.0, 16.0); protected static final VoxelShape Z_SUPPORT_SHAPE = Block.box(0.0, 5.0, 6.0, 16.0, 24.0, 10.0); protected static final VoxelShape X_SUPPORT_SHAPE = Block.box(6.0, 5.0, 0.0, 10.0, 24.0, 16.0); protected static final VoxelShape Z_OCCLUSION_SHAPE = Shapes.or(Block.box(0.0, 5.0, 7.0, 2.0, 16.0, 9.0), Block.box(14.0, 5.0, 7.0, 16.0, 16.0, 9.0)); protected static final VoxelShape X_OCCLUSION_SHAPE = Shapes.or(Block.box(7.0, 5.0, 0.0, 9.0, 16.0, 2.0), Block.box(7.0, 5.0, 14.0, 9.0, 16.0, 16.0)); protected static final VoxelShape Z_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(0.0, 2.0, 7.0, 2.0, 13.0, 9.0), Block.box(14.0, 2.0, 7.0, 16.0, 13.0, 9.0)); protected static final VoxelShape X_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(7.0, 2.0, 0.0, 9.0, 13.0, 2.0), Block.box(7.0, 2.0, 14.0, 9.0, 13.0, 16.0)); private final WoodType type; @Override public MapCodec codec() { return CODEC; } public FenceGateBlock(WoodType type, BlockBehaviour.Properties properties) { super(properties.sound(type.soundType())); this.type = type; this.registerDefaultState(this.stateDefinition.any().setValue(OPEN, false).setValue(POWERED, false).setValue(IN_WALL, false)); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { if ((Boolean)state.getValue(IN_WALL)) { return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.X ? X_SHAPE_LOW : Z_SHAPE_LOW; } else { return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.X ? X_SHAPE : Z_SHAPE; } } @Override protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) { Direction.Axis axis = direction.getAxis(); if (((Direction)state.getValue(FACING)).getClockWise().getAxis() != axis) { return super.updateShape(state, direction, neighborState, level, pos, neighborPos); } else { boolean bl = this.isWall(neighborState) || this.isWall(level.getBlockState(pos.relative(direction.getOpposite()))); return state.setValue(IN_WALL, bl); } } @Override protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) { if ((Boolean)state.getValue(OPEN)) { return Shapes.empty(); } else { return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.Z ? Z_SUPPORT_SHAPE : X_SUPPORT_SHAPE; } } @Override protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { if ((Boolean)state.getValue(OPEN)) { return Shapes.empty(); } else { return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.Z ? Z_COLLISION_SHAPE : X_COLLISION_SHAPE; } } @Override protected VoxelShape getOcclusionShape(BlockState state, BlockGetter level, BlockPos pos) { if ((Boolean)state.getValue(IN_WALL)) { return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.X ? X_OCCLUSION_SHAPE_LOW : Z_OCCLUSION_SHAPE_LOW; } else { return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.X ? X_OCCLUSION_SHAPE : Z_OCCLUSION_SHAPE; } } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { switch (pathComputationType) { case LAND: return (Boolean)state.getValue(OPEN); case WATER: return false; case AIR: return (Boolean)state.getValue(OPEN); default: return false; } } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { Level level = context.getLevel(); BlockPos blockPos = context.getClickedPos(); boolean bl = level.hasNeighborSignal(blockPos); Direction direction = context.getHorizontalDirection(); Direction.Axis axis = direction.getAxis(); boolean bl2 = axis == Direction.Axis.Z && (this.isWall(level.getBlockState(blockPos.west())) || this.isWall(level.getBlockState(blockPos.east()))) || axis == Direction.Axis.X && (this.isWall(level.getBlockState(blockPos.north())) || this.isWall(level.getBlockState(blockPos.south()))); return this.defaultBlockState().setValue(FACING, direction).setValue(OPEN, bl).setValue(POWERED, bl).setValue(IN_WALL, bl2); } private boolean isWall(BlockState state) { return state.is(BlockTags.WALLS); } @Override protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { if ((Boolean)state.getValue(OPEN)) { state = state.setValue(OPEN, false); level.setBlock(pos, state, 10); } else { Direction direction = player.getDirection(); if (state.getValue(FACING) == direction.getOpposite()) { state = state.setValue(FACING, direction); } state = state.setValue(OPEN, true); level.setBlock(pos, state, 10); } boolean bl = (Boolean)state.getValue(OPEN); level.playSound( player, pos, bl ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F ); level.gameEvent(player, bl ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos); return InteractionResult.sidedSuccess(level.isClientSide); } @Override protected void onExplosionHit(BlockState state, Level level, BlockPos pos, Explosion explosion, BiConsumer dropConsumer) { if (explosion.canTriggerBlocks() && !(Boolean)state.getValue(POWERED)) { boolean bl = (Boolean)state.getValue(OPEN); level.setBlockAndUpdate(pos, state.setValue(OPEN, !bl)); level.playSound( null, pos, bl ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F ); level.gameEvent(bl ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, pos, GameEvent.Context.of(state)); } super.onExplosionHit(state, level, pos, explosion, dropConsumer); } @Override protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, BlockPos neighborPos, boolean movedByPiston) { if (!level.isClientSide) { boolean bl = level.hasNeighborSignal(pos); if ((Boolean)state.getValue(POWERED) != bl) { level.setBlock(pos, state.setValue(POWERED, bl).setValue(OPEN, bl), 2); if ((Boolean)state.getValue(OPEN) != bl) { level.playSound( null, pos, bl ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F ); level.gameEvent(null, bl ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos); } } } } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, OPEN, POWERED, IN_WALL); } public static boolean connectsToDirection(BlockState state, Direction direction) { return ((Direction)state.getValue(FACING)).getAxis() == direction.getClockWise().getAxis(); } }