package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.Property; public class HugeMushroomBlock extends Block { public static final MapCodec CODEC = simpleCodec(HugeMushroomBlock::new); public static final BooleanProperty NORTH = PipeBlock.NORTH; public static final BooleanProperty EAST = PipeBlock.EAST; public static final BooleanProperty SOUTH = PipeBlock.SOUTH; public static final BooleanProperty WEST = PipeBlock.WEST; public static final BooleanProperty UP = PipeBlock.UP; public static final BooleanProperty DOWN = PipeBlock.DOWN; private static final Map PROPERTY_BY_DIRECTION = PipeBlock.PROPERTY_BY_DIRECTION; @Override public MapCodec codec() { return CODEC; } public HugeMushroomBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState( this.stateDefinition.any().setValue(NORTH, true).setValue(EAST, true).setValue(SOUTH, true).setValue(WEST, true).setValue(UP, true).setValue(DOWN, true) ); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockGetter blockGetter = context.getLevel(); BlockPos blockPos = context.getClickedPos(); return this.defaultBlockState() .setValue(DOWN, !blockGetter.getBlockState(blockPos.below()).is(this)) .setValue(UP, !blockGetter.getBlockState(blockPos.above()).is(this)) .setValue(NORTH, !blockGetter.getBlockState(blockPos.north()).is(this)) .setValue(EAST, !blockGetter.getBlockState(blockPos.east()).is(this)) .setValue(SOUTH, !blockGetter.getBlockState(blockPos.south()).is(this)) .setValue(WEST, !blockGetter.getBlockState(blockPos.west()).is(this)); } @Override protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) { return neighborState.is(this) ? state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), false) : super.updateShape(state, direction, neighborState, level, pos, neighborPos); } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.NORTH)), (Boolean)state.getValue(NORTH)) .setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.SOUTH)), (Boolean)state.getValue(SOUTH)) .setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.EAST)), (Boolean)state.getValue(EAST)) .setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.WEST)), (Boolean)state.getValue(WEST)) .setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.UP)), (Boolean)state.getValue(UP)) .setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.DOWN)), (Boolean)state.getValue(DOWN)); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.NORTH)), (Boolean)state.getValue(NORTH)) .setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.SOUTH)), (Boolean)state.getValue(SOUTH)) .setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.EAST)), (Boolean)state.getValue(EAST)) .setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.WEST)), (Boolean)state.getValue(WEST)) .setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.UP)), (Boolean)state.getValue(UP)) .setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.DOWN)), (Boolean)state.getValue(DOWN)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(UP, DOWN, NORTH, EAST, SOUTH, WEST); } }