package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.InteractionHand; import net.minecraft.world.ItemInteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.vault.VaultBlockEntity; import net.minecraft.world.level.block.entity.vault.VaultState; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.phys.BlockHitResult; import org.jetbrains.annotations.Nullable; public class VaultBlock extends BaseEntityBlock { public static final MapCodec CODEC = simpleCodec(VaultBlock::new); public static final Property STATE = BlockStateProperties.VAULT_STATE; public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING; public static final BooleanProperty OMINOUS = BlockStateProperties.OMINOUS; @Override public MapCodec codec() { return CODEC; } public VaultBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(STATE, VaultState.INACTIVE).setValue(OMINOUS, false)); } @Override public ItemInteractionResult useItemOn( ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult ) { if (stack.isEmpty() || state.getValue(STATE) != VaultState.ACTIVE) { return ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION; } else if (level instanceof ServerLevel serverLevel) { if (serverLevel.getBlockEntity(pos) instanceof VaultBlockEntity vaultBlockEntity) { VaultBlockEntity.Server.tryInsertKey( serverLevel, pos, state, vaultBlockEntity.getConfig(), vaultBlockEntity.getServerData(), vaultBlockEntity.getSharedData(), player, stack ); return ItemInteractionResult.SUCCESS; } else { return ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION; } } else { return ItemInteractionResult.CONSUME; } } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new VaultBlockEntity(pos, state); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, STATE, OMINOUS); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState state, BlockEntityType blockEntityType) { return level instanceof ServerLevel serverLevel ? createTickerHelper( blockEntityType, BlockEntityType.VAULT, (levelx, blockPos, blockState, vaultBlockEntity) -> VaultBlockEntity.Server.tick( serverLevel, blockPos, blockState, vaultBlockEntity.getConfig(), vaultBlockEntity.getServerData(), vaultBlockEntity.getSharedData() ) ) : createTickerHelper( blockEntityType, BlockEntityType.VAULT, (levelx, blockPos, blockState, vaultBlockEntity) -> VaultBlockEntity.Client.tick( levelx, blockPos, blockState, vaultBlockEntity.getClientData(), vaultBlockEntity.getSharedData() ) ); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()); } @Override public BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override public BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override public RenderShape getRenderShape(BlockState state) { return RenderShape.MODEL; } }