package net.minecraft.world.level.block.piston; import com.mojang.serialization.MapCodec; import java.util.Arrays; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.DirectionalBlock; import net.minecraft.world.level.block.Mirror; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.PistonType; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class PistonHeadBlock extends DirectionalBlock { public static final MapCodec CODEC = simpleCodec(PistonHeadBlock::new); public static final EnumProperty TYPE = BlockStateProperties.PISTON_TYPE; public static final BooleanProperty SHORT = BlockStateProperties.SHORT; public static final float PLATFORM = 4.0F; protected static final VoxelShape EAST_AABB = Block.box(12.0, 0.0, 0.0, 16.0, 16.0, 16.0); protected static final VoxelShape WEST_AABB = Block.box(0.0, 0.0, 0.0, 4.0, 16.0, 16.0); protected static final VoxelShape SOUTH_AABB = Block.box(0.0, 0.0, 12.0, 16.0, 16.0, 16.0); protected static final VoxelShape NORTH_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 4.0); protected static final VoxelShape UP_AABB = Block.box(0.0, 12.0, 0.0, 16.0, 16.0, 16.0); protected static final VoxelShape DOWN_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 4.0, 16.0); protected static final float AABB_OFFSET = 2.0F; protected static final float EDGE_MIN = 6.0F; protected static final float EDGE_MAX = 10.0F; protected static final VoxelShape UP_ARM_AABB = Block.box(6.0, -4.0, 6.0, 10.0, 12.0, 10.0); protected static final VoxelShape DOWN_ARM_AABB = Block.box(6.0, 4.0, 6.0, 10.0, 20.0, 10.0); protected static final VoxelShape SOUTH_ARM_AABB = Block.box(6.0, 6.0, -4.0, 10.0, 10.0, 12.0); protected static final VoxelShape NORTH_ARM_AABB = Block.box(6.0, 6.0, 4.0, 10.0, 10.0, 20.0); protected static final VoxelShape EAST_ARM_AABB = Block.box(-4.0, 6.0, 6.0, 12.0, 10.0, 10.0); protected static final VoxelShape WEST_ARM_AABB = Block.box(4.0, 6.0, 6.0, 20.0, 10.0, 10.0); protected static final VoxelShape SHORT_UP_ARM_AABB = Block.box(6.0, 0.0, 6.0, 10.0, 12.0, 10.0); protected static final VoxelShape SHORT_DOWN_ARM_AABB = Block.box(6.0, 4.0, 6.0, 10.0, 16.0, 10.0); protected static final VoxelShape SHORT_SOUTH_ARM_AABB = Block.box(6.0, 6.0, 0.0, 10.0, 10.0, 12.0); protected static final VoxelShape SHORT_NORTH_ARM_AABB = Block.box(6.0, 6.0, 4.0, 10.0, 10.0, 16.0); protected static final VoxelShape SHORT_EAST_ARM_AABB = Block.box(0.0, 6.0, 6.0, 12.0, 10.0, 10.0); protected static final VoxelShape SHORT_WEST_ARM_AABB = Block.box(4.0, 6.0, 6.0, 16.0, 10.0, 10.0); private static final VoxelShape[] SHAPES_SHORT = makeShapes(true); private static final VoxelShape[] SHAPES_LONG = makeShapes(false); @Override protected MapCodec codec() { return CODEC; } private static VoxelShape[] makeShapes(boolean extended) { return (VoxelShape[])Arrays.stream(Direction.values()).map(direction -> calculateShape(direction, extended)).toArray(VoxelShape[]::new); } private static VoxelShape calculateShape(Direction direction, boolean shortArm) { switch (direction) { case DOWN: default: return Shapes.or(DOWN_AABB, shortArm ? SHORT_DOWN_ARM_AABB : DOWN_ARM_AABB); case UP: return Shapes.or(UP_AABB, shortArm ? SHORT_UP_ARM_AABB : UP_ARM_AABB); case NORTH: return Shapes.or(NORTH_AABB, shortArm ? SHORT_NORTH_ARM_AABB : NORTH_ARM_AABB); case SOUTH: return Shapes.or(SOUTH_AABB, shortArm ? SHORT_SOUTH_ARM_AABB : SOUTH_ARM_AABB); case WEST: return Shapes.or(WEST_AABB, shortArm ? SHORT_WEST_ARM_AABB : WEST_ARM_AABB); case EAST: return Shapes.or(EAST_AABB, shortArm ? SHORT_EAST_ARM_AABB : EAST_ARM_AABB); } } public PistonHeadBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(TYPE, PistonType.DEFAULT).setValue(SHORT, false)); } @Override protected boolean useShapeForLightOcclusion(BlockState state) { return true; } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (state.getValue(SHORT) ? SHAPES_SHORT : SHAPES_LONG)[((Direction)state.getValue(FACING)).ordinal()]; } private boolean isFittingBase(BlockState baseState, BlockState extendedState) { Block block = baseState.getValue(TYPE) == PistonType.DEFAULT ? Blocks.PISTON : Blocks.STICKY_PISTON; return extendedState.is(block) && (Boolean)extendedState.getValue(PistonBaseBlock.EXTENDED) && extendedState.getValue(FACING) == baseState.getValue(FACING); } @Override public BlockState playerWillDestroy(Level level, BlockPos pos, BlockState state, Player player) { if (!level.isClientSide && player.getAbilities().instabuild) { BlockPos blockPos = pos.relative(((Direction)state.getValue(FACING)).getOpposite()); if (this.isFittingBase(state, level.getBlockState(blockPos))) { level.destroyBlock(blockPos, false); } } return super.playerWillDestroy(level, pos, state, player); } @Override protected void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean movedByPiston) { if (!state.is(newState.getBlock())) { super.onRemove(state, level, pos, newState, movedByPiston); BlockPos blockPos = pos.relative(((Direction)state.getValue(FACING)).getOpposite()); if (this.isFittingBase(state, level.getBlockState(blockPos))) { level.destroyBlock(blockPos, true); } } } @Override protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) { return direction.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, direction, neighborState, level, pos, neighborPos); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { BlockState blockState = level.getBlockState(pos.relative(((Direction)state.getValue(FACING)).getOpposite())); return this.isFittingBase(state, blockState) || blockState.is(Blocks.MOVING_PISTON) && blockState.getValue(FACING) == state.getValue(FACING); } @Override protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, BlockPos neighborPos, boolean movedByPiston) { if (state.canSurvive(level, pos)) { level.neighborChanged(pos.relative(((Direction)state.getValue(FACING)).getOpposite()), neighborBlock, neighborPos); } } @Override public ItemStack getCloneItemStack(LevelReader level, BlockPos pos, BlockState state) { return new ItemStack(state.getValue(TYPE) == PistonType.STICKY ? Blocks.STICKY_PISTON : Blocks.PISTON); } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, TYPE, SHORT); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } }