package com.mojang.blaze3d.resource; import com.mojang.blaze3d.pipeline.RenderTarget; import com.mojang.blaze3d.pipeline.TextureTarget; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; @Environment(EnvType.CLIENT) public record RenderTargetDescriptor(int width, int height, boolean useDepth) implements ResourceDescriptor { public RenderTarget allocate() { return new TextureTarget(this.width, this.height, this.useDepth); } public void free(RenderTarget renderTarget) { renderTarget.destroyBuffers(); } }