package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.core.Direction; import net.minecraft.util.Mth; import net.minecraft.world.level.block.entity.BellBlockEntity; @Environment(EnvType.CLIENT) public class BellModel extends Model { private static final String BELL_BODY = "bell_body"; private final ModelPart bellBody; public BellModel(ModelPart modelPart) { super(modelPart, RenderType::entitySolid); this.bellBody = modelPart.getChild("bell_body"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "bell_body", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -6.0F, -3.0F, 6.0F, 7.0F, 6.0F), PartPose.offset(8.0F, 12.0F, 8.0F) ); partDefinition2.addOrReplaceChild( "bell_base", CubeListBuilder.create().texOffs(0, 13).addBox(4.0F, 4.0F, 4.0F, 8.0F, 2.0F, 8.0F), PartPose.offset(-8.0F, -12.0F, -8.0F) ); return LayerDefinition.create(meshDefinition, 32, 32); } public void setupAnim(BellBlockEntity bellBlockEntity, float f) { float g = bellBlockEntity.ticks + f; float h = 0.0F; float i = 0.0F; if (bellBlockEntity.shaking) { float j = Mth.sin(g / (float) Math.PI) / (4.0F + g / 3.0F); if (bellBlockEntity.clickDirection == Direction.NORTH) { h = -j; } else if (bellBlockEntity.clickDirection == Direction.SOUTH) { h = j; } else if (bellBlockEntity.clickDirection == Direction.EAST) { i = -j; } else if (bellBlockEntity.clickDirection == Direction.WEST) { i = j; } } this.bellBody.xRot = h; this.bellBody.zRot = i; } }