package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BookModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.resources.model.Material; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.level.block.entity.EnchantingTableBlockEntity; @Environment(EnvType.CLIENT) public class EnchantTableRenderer implements BlockEntityRenderer { /** * The texture for the book above the enchantment table. */ public static final Material BOOK_LOCATION = new Material(TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/enchanting_table_book")); private final BookModel bookModel; public EnchantTableRenderer(Context context) { this.bookModel = new BookModel(context.bakeLayer(ModelLayers.BOOK)); } public void render( EnchantingTableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay ) { poseStack.pushPose(); poseStack.translate(0.5F, 0.75F, 0.5F); float f = blockEntity.time + partialTick; poseStack.translate(0.0F, 0.1F + Mth.sin(f * 0.1F) * 0.01F, 0.0F); float g = blockEntity.rot - blockEntity.oRot; while (g >= (float) Math.PI) { g -= (float) (Math.PI * 2); } while (g < (float) -Math.PI) { g += (float) (Math.PI * 2); } float h = blockEntity.oRot + g * partialTick; poseStack.mulPose(Axis.YP.rotation(-h)); poseStack.mulPose(Axis.ZP.rotationDegrees(80.0F)); float i = Mth.lerp(partialTick, blockEntity.oFlip, blockEntity.flip); float j = Mth.frac(i + 0.25F) * 1.6F - 0.3F; float k = Mth.frac(i + 0.75F) * 1.6F - 0.3F; float l = Mth.lerp(partialTick, blockEntity.oOpen, blockEntity.open); this.bookModel.setupAnim(f, Mth.clamp(j, 0.0F, 1.0F), Mth.clamp(k, 0.0F, 1.0F), l); VertexConsumer vertexConsumer = BOOK_LOCATION.buffer(bufferSource, RenderType::entitySolid); this.bookModel.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay); poseStack.popPose(); } }