package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.SkeletonModel; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.world.entity.monster.AbstractSkeleton; @Environment(EnvType.CLIENT) public abstract class AbstractSkeletonRenderer extends HumanoidMobRenderer> { public AbstractSkeletonRenderer( EntityRendererProvider.Context context, ModelLayerLocation modelLayerLocation, ModelLayerLocation modelLayerLocation2, ModelLayerLocation modelLayerLocation3 ) { this(context, modelLayerLocation2, modelLayerLocation3, new SkeletonModel<>(context.bakeLayer(modelLayerLocation))); } public AbstractSkeletonRenderer( EntityRendererProvider.Context context, ModelLayerLocation modelLayerLocation, ModelLayerLocation modelLayerLocation2, SkeletonModel skeletonModel ) { super(context, skeletonModel, 0.5F); this.addLayer( new HumanoidArmorLayer<>( this, new SkeletonModel(context.bakeLayer(modelLayerLocation)), new SkeletonModel(context.bakeLayer(modelLayerLocation2)), context.getEquipmentRenderer() ) ); } public void extractRenderState(T abstractSkeleton, S skeletonRenderState, float f) { super.extractRenderState(abstractSkeleton, skeletonRenderState, f); skeletonRenderState.isAggressive = abstractSkeleton.isAggressive(); skeletonRenderState.isShaking = abstractSkeleton.isShaking(); } protected boolean isShaking(S skeletonRenderState) { return skeletonRenderState.isShaking; } }