package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.state.FireworkRocketRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.world.entity.projectile.FireworkRocketEntity; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; @Environment(EnvType.CLIENT) public class FireworkEntityRenderer extends EntityRenderer { private final ItemRenderer itemRenderer; public FireworkEntityRenderer(EntityRendererProvider.Context context) { super(context); this.itemRenderer = context.getItemRenderer(); } public void render(FireworkRocketRenderState fireworkRocketRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) { poseStack.pushPose(); poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation()); if (fireworkRocketRenderState.isShotAtAngle) { poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(90.0F)); } this.itemRenderer .render( fireworkRocketRenderState.item, ItemDisplayContext.GROUND, false, poseStack, multiBufferSource, i, OverlayTexture.NO_OVERLAY, fireworkRocketRenderState.itemModel ); poseStack.popPose(); super.render(fireworkRocketRenderState, poseStack, multiBufferSource, i); } public FireworkRocketRenderState createRenderState() { return new FireworkRocketRenderState(); } public void extractRenderState(FireworkRocketEntity fireworkRocketEntity, FireworkRocketRenderState fireworkRocketRenderState, float f) { super.extractRenderState(fireworkRocketEntity, fireworkRocketRenderState, f); fireworkRocketRenderState.isShotAtAngle = fireworkRocketEntity.isShotAtAngle(); ItemStack itemStack = fireworkRocketEntity.getItem(); fireworkRocketRenderState.item = itemStack.copy(); fireworkRocketRenderState.itemModel = !itemStack.isEmpty() ? this.itemRenderer.getModel(itemStack, fireworkRocketEntity.level(), null, fireworkRocketEntity.getId()) : null; } }