package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.VillagerModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer; import net.minecraft.client.renderer.entity.layers.CustomHeadLayer; import net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer; import net.minecraft.client.renderer.entity.state.VillagerRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.npc.Villager; @Environment(EnvType.CLIENT) public class VillagerRenderer extends MobRenderer { private static final ResourceLocation VILLAGER_BASE_SKIN = ResourceLocation.withDefaultNamespace("textures/entity/villager/villager.png"); public static final CustomHeadLayer.Transforms CUSTOM_HEAD_TRANSFORMS = new CustomHeadLayer.Transforms(-0.1171875F, -0.07421875F, 1.0F); public VillagerRenderer(EntityRendererProvider.Context context) { super(context, new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER)), 0.5F); this.addLayer(new CustomHeadLayer<>(this, context.getModelSet(), CUSTOM_HEAD_TRANSFORMS, context.getItemRenderer())); this.addLayer(new VillagerProfessionLayer<>(this, context.getResourceManager(), "villager")); this.addLayer(new CrossedArmsItemLayer<>(this, context.getItemRenderer())); } protected void scale(VillagerRenderState villagerRenderState, PoseStack poseStack) { super.scale(villagerRenderState, poseStack); float f = villagerRenderState.ageScale; poseStack.scale(f, f, f); } public ResourceLocation getTextureLocation(VillagerRenderState villagerRenderState) { return VILLAGER_BASE_SKIN; } protected float getShadowRadius(VillagerRenderState villagerRenderState) { float f = super.getShadowRadius(villagerRenderState); return villagerRenderState.isBaby ? f * 0.5F : f; } public VillagerRenderState createRenderState() { return new VillagerRenderState(); } public void extractRenderState(Villager villager, VillagerRenderState villagerRenderState, float f) { super.extractRenderState(villager, villagerRenderState, f); villagerRenderState.isUnhappy = villager.getUnhappyCounter() > 0; villagerRenderState.villagerData = villager.getVillagerData(); } }