package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.ItemRenderer; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.client.resources.model.BakedModel; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; @Environment(EnvType.CLIENT) public class CrossedArmsItemLayer> extends RenderLayer { private final ItemRenderer itemRenderer; public CrossedArmsItemLayer(RenderLayerParent renderLayerParent, ItemRenderer itemRenderer) { super(renderLayerParent); this.itemRenderer = itemRenderer; } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, S livingEntityRenderState, float f, float g) { BakedModel bakedModel = livingEntityRenderState.getMainHandItemModel(); if (bakedModel != null) { poseStack.pushPose(); poseStack.translate(0.0F, 0.4F, -0.4F); poseStack.mulPose(Axis.XP.rotationDegrees(180.0F)); ItemStack itemStack = livingEntityRenderState.getMainHandItem(); this.itemRenderer.render(itemStack, ItemDisplayContext.GROUND, false, poseStack, multiBufferSource, i, OverlayTexture.NO_OVERLAY, bakedModel); poseStack.popPose(); } } }