package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; @Environment(EnvType.CLIENT) public abstract class EyesLayer> extends RenderLayer { public EyesLayer(RenderLayerParent renderer) { super(renderer); } @Override public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, S entityRenderState, float f, float g) { VertexConsumer vertexConsumer = multiBufferSource.getBuffer(this.renderType()); this.getParentModel().renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY); } public abstract RenderType renderType(); }