package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.ArmedModel; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.HeadedModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.ItemRenderer; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.PlayerRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.client.resources.model.BakedModel; import net.minecraft.util.Mth; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import org.jetbrains.annotations.Nullable; @Environment(EnvType.CLIENT) public class PlayerItemInHandLayer & ArmedModel & HeadedModel> extends ItemInHandLayer { private final ItemRenderer itemRenderer; private static final float X_ROT_MIN = (float) (-Math.PI / 6); private static final float X_ROT_MAX = (float) (Math.PI / 2); public PlayerItemInHandLayer(RenderLayerParent renderLayerParent, ItemRenderer itemRenderer) { super(renderLayerParent, itemRenderer); this.itemRenderer = itemRenderer; } protected void renderArmWithItem( S playerRenderState, @Nullable BakedModel bakedModel, ItemStack itemStack, ItemDisplayContext itemDisplayContext, HumanoidArm humanoidArm, PoseStack poseStack, MultiBufferSource multiBufferSource, int i ) { if (bakedModel != null) { InteractionHand interactionHand = humanoidArm == playerRenderState.mainArm ? InteractionHand.MAIN_HAND : InteractionHand.OFF_HAND; if (playerRenderState.isUsingItem && playerRenderState.useItemHand == interactionHand && playerRenderState.attackTime < 1.0E-5F && itemStack.is(Items.SPYGLASS)) { this.renderArmWithSpyglass(bakedModel, itemStack, humanoidArm, poseStack, multiBufferSource, i); } else { super.renderArmWithItem(playerRenderState, bakedModel, itemStack, itemDisplayContext, humanoidArm, poseStack, multiBufferSource, i); } } } private void renderArmWithSpyglass( BakedModel bakedModel, ItemStack itemStack, HumanoidArm humanoidArm, PoseStack poseStack, MultiBufferSource multiBufferSource, int i ) { poseStack.pushPose(); this.getParentModel().root().translateAndRotate(poseStack); ModelPart modelPart = this.getParentModel().getHead(); float f = modelPart.xRot; modelPart.xRot = Mth.clamp(modelPart.xRot, (float) (-Math.PI / 6), (float) (Math.PI / 2)); modelPart.translateAndRotate(poseStack); modelPart.xRot = f; CustomHeadLayer.translateToHead(poseStack, CustomHeadLayer.Transforms.DEFAULT); boolean bl = humanoidArm == HumanoidArm.LEFT; poseStack.translate((bl ? -2.5F : 2.5F) / 16.0F, -0.0625F, 0.0F); this.itemRenderer.render(itemStack, ItemDisplayContext.HEAD, false, poseStack, multiBufferSource, i, OverlayTexture.NO_OVERLAY, bakedModel); poseStack.popPose(); } }