package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.client.renderer.entity.state.SaddleableRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; @Environment(EnvType.CLIENT) public class SaddleLayer> extends RenderLayer { private final ResourceLocation textureLocation; private final M adultModel; private final M babyModel; public SaddleLayer(RenderLayerParent renderLayerParent, M entityModel, M entityModel2, ResourceLocation resourceLocation) { super(renderLayerParent); this.adultModel = entityModel; this.babyModel = entityModel2; this.textureLocation = resourceLocation; } public SaddleLayer(RenderLayerParent renderer, M model, ResourceLocation textureLocation) { this(renderer, model, model, textureLocation); } public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, S livingEntityRenderState, float f, float g) { if (livingEntityRenderState.isSaddled()) { M entityModel = livingEntityRenderState.isBaby ? this.babyModel : this.adultModel; entityModel.setupAnim(livingEntityRenderState); VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entityCutoutNoCull(this.textureLocation)); entityModel.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY); } } }