package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; @Environment(EnvType.CLIENT) public class StriderRenderState extends LivingEntityRenderState implements SaddleableRenderState { public boolean isSaddled; public boolean isSuffocating; public boolean isRidden; @Override public boolean isSaddled() { return this.isSaddled; } }