package net.minecraft.data.loot.packs; import java.util.function.BiConsumer; import net.minecraft.core.HolderLookup; import net.minecraft.core.registries.Registries; import net.minecraft.data.loot.LootTableSubProvider; import net.minecraft.resources.ResourceKey; import net.minecraft.tags.InstrumentTags; import net.minecraft.world.item.Items; import net.minecraft.world.item.alchemy.Potions; import net.minecraft.world.item.enchantment.Enchantment; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.storage.loot.BuiltInLootTables; import net.minecraft.world.level.storage.loot.LootPool; import net.minecraft.world.level.storage.loot.LootTable; import net.minecraft.world.level.storage.loot.entries.EmptyLootItem; import net.minecraft.world.level.storage.loot.entries.LootItem; import net.minecraft.world.level.storage.loot.functions.EnchantRandomlyFunction; import net.minecraft.world.level.storage.loot.functions.EnchantWithLevelsFunction; import net.minecraft.world.level.storage.loot.functions.SetInstrumentFunction; import net.minecraft.world.level.storage.loot.functions.SetItemCountFunction; import net.minecraft.world.level.storage.loot.functions.SetItemDamageFunction; import net.minecraft.world.level.storage.loot.functions.SetPotionFunction; import net.minecraft.world.level.storage.loot.providers.number.ConstantValue; import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator; public record TradeRebalanceChestLoot(HolderLookup.Provider registries) implements LootTableSubProvider { @Override public void generate(BiConsumer, LootTable.Builder> biConsumer) { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); biConsumer.accept( BuiltInLootTables.ABANDONED_MINESHAFT, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(20)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE)) .add(LootItem.lootTableItem(Items.NAME_TAG).setWeight(30)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(10).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.IRON_PICKAXE).setWeight(5)) .add(EmptyLootItem.emptyItem().setWeight(5)) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 4.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.REDSTONE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.LAPIS_LAZULI).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.GLOW_BERRIES).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.MELON_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.PUMPKIN_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BEETROOT_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(3.0F)) .add(LootItem.lootTableItem(Blocks.RAIL).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F)))) .add(LootItem.lootTableItem(Blocks.POWERED_RAIL).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.DETECTOR_RAIL).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.ACTIVATOR_RAIL).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.TORCH).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 16.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(4)) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(1) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.EFFICIENCY))) ) ) ); biConsumer.accept(BuiltInLootTables.ANCIENT_CITY, this.ancientCityLootTable()); biConsumer.accept(BuiltInLootTables.DESERT_PYRAMID, this.desertPyramidLootTable()); biConsumer.accept(BuiltInLootTables.JUNGLE_TEMPLE, this.jungleTempleLootTable()); biConsumer.accept(BuiltInLootTables.PILLAGER_OUTPOST, this.pillagerOutpostLootTable()); } public LootTable.Builder pillagerOutpostLootTable() { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); return LootTable.lootTable() .withPool(LootPool.lootPool().setRolls(UniformGenerator.between(0.0F, 1.0F)).add(LootItem.lootTableItem(Items.CROSSBOW))) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 3.0F)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.POTATO).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.CARROT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 5.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add(LootItem.lootTableItem(Blocks.DARK_OAK_LOG).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 3.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 3.0F)) .add(LootItem.lootTableItem(Items.EXPERIENCE_BOTTLE).setWeight(7)) .add(LootItem.lootTableItem(Items.STRING).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.ARROW).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.TRIPWIRE_HOOK).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BOOK).setWeight(1).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(0.0F, 1.0F)) .add(LootItem.lootTableItem(Items.GOAT_HORN)) .apply(SetInstrumentFunction.setInstrumentOptions(InstrumentTags.REGULAR_GOAT_HORNS)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(3)) .add(LootItem.lootTableItem(Items.SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(1)) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(2) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.QUICK_CHARGE))) ) ); } public LootTable.Builder desertPyramidLootTable() { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 4.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BONE).setWeight(25).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.SPIDER_EYE).setWeight(25).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(25).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(20)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR).setWeight(15)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR).setWeight(10)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR).setWeight(5)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(10).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(20)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(2)) .add(EmptyLootItem.emptyItem().setWeight(15)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(4.0F)) .add(LootItem.lootTableItem(Items.BONE).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.GUNPOWDER).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.STRING).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Blocks.SAND).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(4)) .add(LootItem.lootTableItem(Items.DUNE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(2) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.UNBREAKING))) ) ); } public LootTable.Builder ancientCityLootTable() { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(5.0F, 10.0F)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.MUSIC_DISC_OTHERSIDE).setWeight(1)) .add(LootItem.lootTableItem(Items.COMPASS).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.SCULK_CATALYST).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.NAME_TAG).setWeight(2)) .add( LootItem.lootTableItem(Items.DIAMOND_HOE) .setWeight(2) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.8F, 1.0F))) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(30.0F, 50.0F))) ) .add(LootItem.lootTableItem(Items.LEAD).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.MUSIC_DISC_13).setWeight(2)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_CAT).setWeight(2)) .add( LootItem.lootTableItem(Items.DIAMOND_LEGGINGS) .setWeight(2) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(30.0F, 50.0F))) ) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(3) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.SWIFT_SNEAK))) ) .add(LootItem.lootTableItem(Items.SCULK).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.SCULK_SENSOR).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.CANDLE).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.AMETHYST_SHARD).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add(LootItem.lootTableItem(Items.EXPERIENCE_BOTTLE).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.GLOW_BERRIES).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add( LootItem.lootTableItem(Items.IRON_LEGGINGS) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add(LootItem.lootTableItem(Items.ECHO_SHARD).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.DISC_FRAGMENT_5).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add( LootItem.lootTableItem(Items.POTION) .setWeight(5) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(SetPotionFunction.setPotion(Potions.STRONG_REGENERATION)) ) .add(LootItem.lootTableItem(Items.BOOK).setWeight(5).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.BOOK).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.BONE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add(LootItem.lootTableItem(Items.SOUL_TORCH).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(6.0F, 15.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(71)) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(4) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.MENDING))) ) .add(LootItem.lootTableItem(Items.WARD_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(4)) .add(LootItem.lootTableItem(Items.SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder jungleTempleLootTable() { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 6.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Blocks.BAMBOO).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BONE).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(16).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(3)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.BOOK).apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, ConstantValue.exactly(30.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(2)) .add(LootItem.lootTableItem(Items.WILD_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(1)) .add(LootItem.lootTableItem(Items.BOOK).apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.UNBREAKING)))) ); } }