package net.minecraft.data.loot.packs; import java.util.function.BiConsumer; import net.minecraft.core.HolderLookup; import net.minecraft.core.HolderSet; import net.minecraft.core.registries.Registries; import net.minecraft.data.loot.LootTableSubProvider; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceKey; import net.minecraft.tags.InstrumentTags; import net.minecraft.tags.StructureTags; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.item.Items; import net.minecraft.world.item.alchemy.Potions; import net.minecraft.world.item.enchantment.Enchantment; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.saveddata.maps.MapDecorationTypes; import net.minecraft.world.level.storage.loot.BuiltInLootTables; import net.minecraft.world.level.storage.loot.LootPool; import net.minecraft.world.level.storage.loot.LootTable; import net.minecraft.world.level.storage.loot.entries.EmptyLootItem; import net.minecraft.world.level.storage.loot.entries.LootItem; import net.minecraft.world.level.storage.loot.entries.NestedLootTable; import net.minecraft.world.level.storage.loot.functions.EnchantRandomlyFunction; import net.minecraft.world.level.storage.loot.functions.EnchantWithLevelsFunction; import net.minecraft.world.level.storage.loot.functions.ExplorationMapFunction; import net.minecraft.world.level.storage.loot.functions.SetEnchantmentsFunction; import net.minecraft.world.level.storage.loot.functions.SetInstrumentFunction; import net.minecraft.world.level.storage.loot.functions.SetItemCountFunction; import net.minecraft.world.level.storage.loot.functions.SetItemDamageFunction; import net.minecraft.world.level.storage.loot.functions.SetNameFunction; import net.minecraft.world.level.storage.loot.functions.SetOminousBottleAmplifierFunction; import net.minecraft.world.level.storage.loot.functions.SetPotionFunction; import net.minecraft.world.level.storage.loot.functions.SetStewEffectFunction; import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition; import net.minecraft.world.level.storage.loot.providers.number.ConstantValue; import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator; public record VanillaChestLoot(HolderLookup.Provider registries) implements LootTableSubProvider { @Override public void generate(BiConsumer, LootTable.Builder> biConsumer) { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); biConsumer.accept( BuiltInLootTables.ABANDONED_MINESHAFT, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(20)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE)) .add(LootItem.lootTableItem(Items.NAME_TAG).setWeight(30)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(10).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.IRON_PICKAXE).setWeight(5)) .add(EmptyLootItem.emptyItem().setWeight(5)) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 4.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.REDSTONE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.LAPIS_LAZULI).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.GLOW_BERRIES).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.MELON_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.PUMPKIN_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BEETROOT_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(3.0F)) .add(LootItem.lootTableItem(Blocks.RAIL).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F)))) .add(LootItem.lootTableItem(Blocks.POWERED_RAIL).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.DETECTOR_RAIL).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.ACTIVATOR_RAIL).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.TORCH).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 16.0F)))) ) ); biConsumer.accept(BuiltInLootTables.BASTION_BRIDGE, this.bastionBridgeLootTable()); biConsumer.accept(BuiltInLootTables.BASTION_HOGLIN_STABLE, this.bastionHoglinStableLootTable()); biConsumer.accept(BuiltInLootTables.BASTION_OTHER, this.bastionOtherLootTable()); biConsumer.accept(BuiltInLootTables.BASTION_TREASURE, this.bastionTreasureLootTable()); biConsumer.accept( BuiltInLootTables.BURIED_TREASURE, LootTable.lootTable() .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.HEART_OF_THE_SEA))) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(5.0F, 8.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.TNT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.PRISMARINE_CRYSTALS).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(0.0F, 1.0F)) .add(LootItem.lootTableItem(Items.LEATHER_CHESTPLATE)) .add(LootItem.lootTableItem(Items.IRON_SWORD)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(2.0F)) .add(LootItem.lootTableItem(Items.COOKED_COD).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.COOKED_SALMON).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(0.0F, 2.0F)) .add(LootItem.lootTableItem(Items.POTION)) .apply(SetPotionFunction.setPotion(Potions.WATER_BREATHING)) ) ); biConsumer.accept(BuiltInLootTables.ANCIENT_CITY, this.ancientCityLootTable()); biConsumer.accept( BuiltInLootTables.ANCIENT_CITY_ICE_BOX, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(4.0F, 10.0F)) .add( LootItem.lootTableItem(Items.SUSPICIOUS_STEW) .setWeight(1) .apply( SetStewEffectFunction.stewEffect() .withEffect(MobEffects.NIGHT_VISION, UniformGenerator.between(7.0F, 10.0F)) .withEffect(MobEffects.BLINDNESS, UniformGenerator.between(5.0F, 7.0F)) ) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F))) ) .add(LootItem.lootTableItem(Items.GOLDEN_CARROT).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.BAKED_POTATO).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.PACKED_ICE).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.SNOWBALL).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) ) ); biConsumer.accept(BuiltInLootTables.DESERT_PYRAMID, this.desertPyramidLootTable()); biConsumer.accept(BuiltInLootTables.END_CITY_TREASURE, this.endCityTreasureLootTable()); biConsumer.accept( BuiltInLootTables.IGLOO_CHEST, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 8.0F)) .add(LootItem.lootTableItem(Items.APPLE).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.STONE_AXE).setWeight(2)) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(10)) .add(LootItem.lootTableItem(Items.EMERALD)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 3.0F)))) ) .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.GOLDEN_APPLE))) ); biConsumer.accept(BuiltInLootTables.JUNGLE_TEMPLE, this.jungleTempleLootTable()); biConsumer.accept( BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 2.0F)) .add(LootItem.lootTableItem(Items.ARROW).setWeight(30).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) ) ); biConsumer.accept(BuiltInLootTables.NETHER_BRIDGE, this.netherBridgeLootTable()); biConsumer.accept(BuiltInLootTables.PILLAGER_OUTPOST, this.pillagerOutpostLootTable()); biConsumer.accept(BuiltInLootTables.SHIPWRECK_MAP, this.shipwreckMapLootTable()); biConsumer.accept(BuiltInLootTables.SHIPWRECK_SUPPLY, this.shipwreckSupplyLootTable()); biConsumer.accept(BuiltInLootTables.SHIPWRECK_TREASURE, this.shipwreckTreasureLootTable()); biConsumer.accept( BuiltInLootTables.SIMPLE_DUNGEON, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(20)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(15)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(2)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_OTHERSIDE).setWeight(2)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_13).setWeight(15)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_CAT).setWeight(15)) .add(LootItem.lootTableItem(Items.NAME_TAG).setWeight(20)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR).setWeight(10)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR).setWeight(15)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR).setWeight(5)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(10).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 4.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(20)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BUCKET).setWeight(10)) .add(LootItem.lootTableItem(Items.REDSTONE).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.MELON_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.PUMPKIN_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BEETROOT_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(3.0F)) .add(LootItem.lootTableItem(Items.BONE).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.GUNPOWDER).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.STRING).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) ) ); biConsumer.accept( BuiltInLootTables.SPAWN_BONUS_CHEST, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.STONE_AXE)) .add(LootItem.lootTableItem(Items.WOODEN_AXE).setWeight(3)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.STONE_PICKAXE)) .add(LootItem.lootTableItem(Items.WOODEN_PICKAXE).setWeight(3)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(3.0F)) .add(LootItem.lootTableItem(Items.APPLE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.SALMON).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(4.0F)) .add(LootItem.lootTableItem(Items.STICK).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 12.0F)))) .add(LootItem.lootTableItem(Blocks.OAK_PLANKS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 12.0F)))) .add(LootItem.lootTableItem(Blocks.OAK_LOG).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.SPRUCE_LOG).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.BIRCH_LOG).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.JUNGLE_LOG).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.ACACIA_LOG).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.DARK_OAK_LOG).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.MANGROVE_LOG).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) ) ); biConsumer.accept(BuiltInLootTables.STRONGHOLD_CORRIDOR, this.strongholdCorridorLootTable()); biConsumer.accept( BuiltInLootTables.STRONGHOLD_CROSSING, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 4.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.REDSTONE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.APPLE).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_PICKAXE)) .add(LootItem.lootTableItem(Items.BOOK).apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, ConstantValue.exactly(30.0F)))) ) ); biConsumer.accept(BuiltInLootTables.STRONGHOLD_LIBRARY, this.strongholdLibraryLootTable()); biConsumer.accept( BuiltInLootTables.UNDERWATER_RUIN_BIG, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 8.0F)) .add(LootItem.lootTableItem(Items.COAL).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.EMERALD)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 3.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(5).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.LEATHER_CHESTPLATE)) .add(LootItem.lootTableItem(Items.GOLDEN_HELMET)) .add(LootItem.lootTableItem(Items.FISHING_ROD).setWeight(5).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add( LootItem.lootTableItem(Items.MAP) .setWeight(10) .apply( ExplorationMapFunction.makeExplorationMap() .setDestination(StructureTags.ON_TREASURE_MAPS) .setMapDecoration(MapDecorationTypes.RED_X) .setZoom((byte)1) .setSkipKnownStructures(false) ) .apply(SetNameFunction.setName(Component.translatable("filled_map.buried_treasure"), SetNameFunction.Target.ITEM_NAME)) ) ) ); biConsumer.accept( BuiltInLootTables.UNDERWATER_RUIN_SMALL, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 8.0F)) .add(LootItem.lootTableItem(Items.COAL).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.STONE_AXE).setWeight(2)) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(5)) .add(LootItem.lootTableItem(Items.EMERALD)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 3.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.LEATHER_CHESTPLATE)) .add(LootItem.lootTableItem(Items.GOLDEN_HELMET)) .add(LootItem.lootTableItem(Items.FISHING_ROD).setWeight(5).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add( LootItem.lootTableItem(Items.MAP) .setWeight(5) .apply( ExplorationMapFunction.makeExplorationMap() .setDestination(StructureTags.ON_TREASURE_MAPS) .setMapDecoration(MapDecorationTypes.RED_X) .setZoom((byte)1) .setSkipKnownStructures(false) ) .apply(SetNameFunction.setName(Component.translatable("filled_map.buried_treasure"), SetNameFunction.Target.ITEM_NAME)) ) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_WEAPONSMITH, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.APPLE).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_PICKAXE).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_SWORD).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_CHESTPLATE).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_HELMET).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_LEGGINGS).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_BOOTS).setWeight(5)) .add(LootItem.lootTableItem(Blocks.OBSIDIAN).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 7.0F)))) .add(LootItem.lootTableItem(Blocks.OAK_SAPLING).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(3)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR)) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_TOOLSMITH, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_PICKAXE).setWeight(5)) .add(LootItem.lootTableItem(Items.COAL).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.STICK).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_SHOVEL).setWeight(5)) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_CARTOGRAPHER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Items.MAP).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.PAPER).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.COMPASS).setWeight(5)) .add(LootItem.lootTableItem(Items.BREAD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.STICK).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_MASON, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Items.CLAY_BALL).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.FLOWER_POT).setWeight(1)) .add(LootItem.lootTableItem(Blocks.STONE).setWeight(2)) .add(LootItem.lootTableItem(Blocks.STONE_BRICKS).setWeight(2)) .add(LootItem.lootTableItem(Items.BREAD).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.YELLOW_DYE).setWeight(1)) .add(LootItem.lootTableItem(Blocks.SMOOTH_STONE).setWeight(1)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1)) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_ARMORER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.IRON_HELMET).setWeight(1)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1)) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_SHEPHERD, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Blocks.WHITE_WOOL).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Blocks.BLACK_WOOL).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.GRAY_WOOL).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.BROWN_WOOL).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.LIGHT_GRAY_WOOL).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1)) .add(LootItem.lootTableItem(Items.SHEARS).setWeight(1)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 6.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_BUTCHER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1)) .add(LootItem.lootTableItem(Items.PORKCHOP).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BEEF).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.MUTTON).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_FLETCHER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1)) .add(LootItem.lootTableItem(Items.ARROW).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.FEATHER).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.EGG).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.FLINT).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.STICK).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_FISHER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1)) .add(LootItem.lootTableItem(Items.COD).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.SALMON).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.WATER_BUCKET).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BARREL).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.WHEAT_SEEDS).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_TANNERY, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 5.0F)) .add(LootItem.lootTableItem(Items.LEATHER).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.LEATHER_CHESTPLATE).setWeight(2)) .add(LootItem.lootTableItem(Items.LEATHER_BOOTS).setWeight(2)) .add(LootItem.lootTableItem(Items.LEATHER_HELMET).setWeight(2)) .add(LootItem.lootTableItem(Items.BREAD).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.LEATHER_LEGGINGS).setWeight(2)) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(1)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_TEMPLE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Items.REDSTONE).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.LAPIS_LAZULI).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_PLAINS_HOUSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.DANDELION).setWeight(2)) .add(LootItem.lootTableItem(Items.POPPY).setWeight(1)) .add(LootItem.lootTableItem(Items.POTATO).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.APPLE).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.BOOK).setWeight(1)) .add(LootItem.lootTableItem(Items.FEATHER).setWeight(1)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.OAK_SAPLING).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_TAIGA_HOUSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Items.IRON_NUGGET).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.FERN).setWeight(2)) .add(LootItem.lootTableItem(Items.LARGE_FERN).setWeight(2)) .add(LootItem.lootTableItem(Items.POTATO).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.SWEET_BERRIES).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.PUMPKIN_SEEDS).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.PUMPKIN_PIE).setWeight(1)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.SPRUCE_SAPLING).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.SPRUCE_SIGN).setWeight(1)) .add(LootItem.lootTableItem(Items.SPRUCE_LOG).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_SAVANNA_HOUSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.SHORT_GRASS).setWeight(5)) .add(LootItem.lootTableItem(Items.TALL_GRASS).setWeight(5)) .add(LootItem.lootTableItem(Items.BREAD).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.WHEAT_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Blocks.ACACIA_SAPLING).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(1)) .add(LootItem.lootTableItem(Blocks.TORCH).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.BUCKET).setWeight(1)) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_SNOWY_HOUSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Blocks.BLUE_ICE).setWeight(1)) .add(LootItem.lootTableItem(Blocks.SNOW_BLOCK).setWeight(4)) .add(LootItem.lootTableItem(Items.POTATO).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BEETROOT_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.BEETROOT_SOUP).setWeight(1)) .add(LootItem.lootTableItem(Items.FURNACE).setWeight(1)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.SNOWBALL).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) ) ); biConsumer.accept( BuiltInLootTables.VILLAGE_DESERT_HOUSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 8.0F)) .add(LootItem.lootTableItem(Items.CLAY_BALL).setWeight(1)) .add(LootItem.lootTableItem(Items.GREEN_DYE).setWeight(1)) .add(LootItem.lootTableItem(Blocks.CACTUS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BOOK).setWeight(1)) .add(LootItem.lootTableItem(Blocks.DEAD_BUSH).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) ) ); biConsumer.accept(BuiltInLootTables.WOODLAND_MANSION, this.woodlandMansionLootTable()); biConsumer.accept( BuiltInLootTables.RUINED_PORTAL, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(4.0F, 8.0F)) .add(LootItem.lootTableItem(Items.OBSIDIAN).setWeight(40).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.FLINT).setWeight(40).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.IRON_NUGGET).setWeight(40).apply(SetItemCountFunction.setCount(UniformGenerator.between(9.0F, 18.0F)))) .add(LootItem.lootTableItem(Items.FLINT_AND_STEEL).setWeight(40)) .add(LootItem.lootTableItem(Items.FIRE_CHARGE).setWeight(40)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(15)) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 24.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_SWORD).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_AXE).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_HOE).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_SHOVEL).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_PICKAXE).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_BOOTS).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_CHESTPLATE).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_HELMET).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_LEGGINGS).setWeight(15).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GLISTERING_MELON_SLICE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 12.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR).setWeight(5)) .add(LootItem.lootTableItem(Items.LIGHT_WEIGHTED_PRESSURE_PLATE).setWeight(5)) .add(LootItem.lootTableItem(Items.GOLDEN_CARROT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 12.0F)))) .add(LootItem.lootTableItem(Items.CLOCK).setWeight(5)) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.BELL).setWeight(1)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(1)) .add(LootItem.lootTableItem(Items.GOLD_BLOCK).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_CORRIDOR_DISPENSER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F)))) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_WATER_DISPENSER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.WATER_BUCKET).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_CHAMBER_DISPENSER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.WATER_BUCKET).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).setWeight(4)) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F))).setWeight(4)) .add(LootItem.lootTableItem(Items.SNOWBALL).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F))).setWeight(6)) .add(LootItem.lootTableItem(Items.EGG).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.FIRE_CHARGE).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F))).setWeight(6)) .add( LootItem.lootTableItem(Items.SPLASH_POTION) .apply(SetPotionFunction.setPotion(Potions.SLOWNESS)) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .setWeight(1) ) .add( LootItem.lootTableItem(Items.SPLASH_POTION) .apply(SetPotionFunction.setPotion(Potions.POISON)) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .setWeight(1) ) .add( LootItem.lootTableItem(Items.SPLASH_POTION) .apply(SetPotionFunction.setPotion(Potions.WEAKNESS)) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .setWeight(1) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetPotionFunction.setPotion(Potions.SLOWNESS)) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .setWeight(1) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetPotionFunction.setPotion(Potions.POISON)) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .setWeight(1) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetPotionFunction.setPotion(Potions.WEAKNESS)) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .setWeight(1) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetPotionFunction.setPotion(Potions.HEALING)) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .setWeight(1) ) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_CORRIDOR_POT, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.EMERALD).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))).setWeight(125)) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F))).setWeight(100)) .add(LootItem.lootTableItem(Items.IRON_INGOT).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))).setWeight(100)) .add(LootItem.lootTableItem(Items.TRIAL_KEY).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).setWeight(10)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_CREATOR_MUSIC_BOX).setWeight(5)) .add(LootItem.lootTableItem(Items.DIAMOND).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))).setWeight(5)) .add(LootItem.lootTableItem(Items.EMERALD_BLOCK).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).setWeight(5)) .add(LootItem.lootTableItem(Items.DIAMOND_BLOCK).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).setWeight(1)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_SUPPLY, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 5.0F)) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 14.0F))).setWeight(2)) .add( LootItem.lootTableItem(Items.TIPPED_ARROW) .apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F))) .apply(SetPotionFunction.setPotion(Potions.POISON)) .setWeight(1) ) .add( LootItem.lootTableItem(Items.TIPPED_ARROW) .apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F))) .apply(SetPotionFunction.setPotion(Potions.SLOWNESS)) .setWeight(1) ) .add(LootItem.lootTableItem(Items.BAKED_POTATO).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.GLOW_BERRIES).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 10.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.ACACIA_PLANKS).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F))).setWeight(1)) .add(LootItem.lootTableItem(Items.MOSS_BLOCK).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))).setWeight(1)) .add(LootItem.lootTableItem(Items.BONE_MEAL).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))).setWeight(1)) .add(LootItem.lootTableItem(Items.TUFF).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 10.0F))).setWeight(1)) .add(LootItem.lootTableItem(Items.TORCH).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F))).setWeight(1)) .add( LootItem.lootTableItem(Items.POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F))) .apply(SetPotionFunction.setPotion(Potions.REGENERATION)) ) .add( LootItem.lootTableItem(Items.POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F))) .apply(SetPotionFunction.setPotion(Potions.STRENGTH)) ) .add( LootItem.lootTableItem(Items.STONE_PICKAXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .setWeight(2) ) .add(LootItem.lootTableItem(Items.MILK_BUCKET).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_ENTRANCE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 3.0F)) .add(LootItem.lootTableItem(Items.TRIAL_KEY).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).setWeight(1)) .add(LootItem.lootTableItem(Items.STICK).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))).setWeight(5)) .add(LootItem.lootTableItem(Items.WOODEN_AXE).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).setWeight(10)) .add(LootItem.lootTableItem(Items.HONEYCOMB).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F))).setWeight(10)) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 10.0F))).setWeight(10)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_INTERSECTION, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add(LootItem.lootTableItem(Items.DIAMOND_BLOCK).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).setWeight(1)) .add(LootItem.lootTableItem(Items.EMERALD_BLOCK).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))).setWeight(5)) .add( LootItem.lootTableItem(Items.DIAMOND_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.1F, 0.5F))) .setWeight(5) ) .add( LootItem.lootTableItem(Items.DIAMOND_PICKAXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.1F, 0.5F))) .setWeight(5) ) .add(LootItem.lootTableItem(Items.DIAMOND).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))).setWeight(10)) .add(LootItem.lootTableItem(Items.CAKE).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F))).setWeight(20)) .add(LootItem.lootTableItem(Items.AMETHYST_SHARD).apply(SetItemCountFunction.setCount(UniformGenerator.between(8.0F, 20.0F))).setWeight(20)) .add(LootItem.lootTableItem(Items.IRON_BLOCK).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))).setWeight(20)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_INTERSECTION_BARREL, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add( LootItem.lootTableItem(Items.DIAMOND_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.4F, 0.9F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) .setWeight(1) ) .add( LootItem.lootTableItem(Items.DIAMOND_PICKAXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .setWeight(1) ) .add(LootItem.lootTableItem(Items.DIAMOND).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))).setWeight(1)) .add( LootItem.lootTableItem(Items.COMPASS) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .setWeight(1) ) .add(LootItem.lootTableItem(Items.BUCKET).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))).setWeight(1)) .add( LootItem.lootTableItem(Items.GOLDEN_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .setWeight(4) ) .add( LootItem.lootTableItem(Items.GOLDEN_PICKAXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .setWeight(4) ) .add(LootItem.lootTableItem(Items.BAMBOO_PLANKS).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 15.0F))).setWeight(10)) .add(LootItem.lootTableItem(Items.BAKED_POTATO).apply(SetItemCountFunction.setCount(UniformGenerator.between(6.0F, 10.0F))).setWeight(10)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_CORRIDOR, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add( LootItem.lootTableItem(Items.IRON_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.4F, 0.9F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) .setWeight(1) ) .add(LootItem.lootTableItem(Items.HONEYCOMB).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F))).setWeight(1)) .add( LootItem.lootTableItem(Items.STONE_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .setWeight(2) ) .add( LootItem.lootTableItem(Items.STONE_PICKAXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .setWeight(2) ) .add(LootItem.lootTableItem(Items.ENDER_PEARL).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.BAMBOO_HANGING_SIGN).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.BAMBOO_PLANKS).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.SCAFFOLDING).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 10.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.TORCH).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F))).setWeight(2)) .add(LootItem.lootTableItem(Items.TUFF).apply(SetItemCountFunction.setCount(UniformGenerator.between(8.0F, 20.0F))).setWeight(3)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD_RARE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.SHIELD).setWeight(3).apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.5F, 1.0F)))) .add( LootItem.lootTableItem(Items.BOW) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(5.0F, 15.0F))) ) .add( LootItem.lootTableItem(Items.CROSSBOW) .setWeight(2) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(5.0F, 20.0F))) ) .add( LootItem.lootTableItem(Items.IRON_AXE) .setWeight(2) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(0.0F, 10.0F))) ) .add( LootItem.lootTableItem(Items.IRON_CHESTPLATE) .setWeight(2) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(0.0F, 10.0F))) ) .add(LootItem.lootTableItem(Items.GOLDEN_CARROT).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(2) .apply( new EnchantRandomlyFunction.Builder() .withOneOf( HolderSet.direct( registryLookup.getOrThrow(Enchantments.SHARPNESS), registryLookup.getOrThrow(Enchantments.BANE_OF_ARTHROPODS), registryLookup.getOrThrow(Enchantments.EFFICIENCY), registryLookup.getOrThrow(Enchantments.FORTUNE), registryLookup.getOrThrow(Enchantments.SILK_TOUCH), registryLookup.getOrThrow(Enchantments.FEATHER_FALLING) ) ) ) ) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(2) .apply( new EnchantRandomlyFunction.Builder() .withOneOf( HolderSet.direct( registryLookup.getOrThrow(Enchantments.RIPTIDE), registryLookup.getOrThrow(Enchantments.LOYALTY), registryLookup.getOrThrow(Enchantments.CHANNELING), registryLookup.getOrThrow(Enchantments.IMPALING), registryLookup.getOrThrow(Enchantments.MENDING) ) ) ) ) .add( LootItem.lootTableItem(Items.DIAMOND_CHESTPLATE) .setWeight(1) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(5.0F, 15.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_AXE) .setWeight(1) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(5.0F, 15.0F))) ) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD_COMMON, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.ARROW).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F)))) .add( LootItem.lootTableItem(Items.TIPPED_ARROW) .setWeight(4) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F))) .apply(SetPotionFunction.setPotion(Potions.POISON)) ) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.WIND_CHARGE).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.HONEY_BOTTLE).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add( LootItem.lootTableItem(Items.OMINOUS_BOTTLE) .setWeight(2) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetOminousBottleAmplifierFunction.setAmplifier(UniformGenerator.between(0.0F, 1.0F))) ) .add(LootItem.lootTableItem(Items.WIND_CHARGE).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 12.0F)))) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD_UNIQUE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(4)) .add(LootItem.lootTableItem(Items.BOLT_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(3)) .add(LootItem.lootTableItem(Items.GUSTER_BANNER_PATTERN).setWeight(2)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_PRECIPICE).setWeight(2)) .add(LootItem.lootTableItem(Items.TRIDENT).setWeight(1)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_RARE).setWeight(8)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_COMMON).setWeight(2)) ) .withPool( LootPool.lootPool().setRolls(UniformGenerator.between(1.0F, 3.0F)).add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_COMMON)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .when(LootItemRandomChanceCondition.randomChance(0.25F)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_UNIQUE)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS_RARE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.EMERALD_BLOCK).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_BLOCK).setWeight(4)) .add( LootItem.lootTableItem(Items.CROSSBOW) .setWeight(4) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(5.0F, 20.0F))) ) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(3)) .add( LootItem.lootTableItem(Items.DIAMOND_AXE) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(10.0F, 20.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_CHESTPLATE) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(10.0F, 20.0F))) ) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(2) .apply( new EnchantRandomlyFunction.Builder() .withOneOf( HolderSet.direct( registryLookup.getOrThrow(Enchantments.KNOCKBACK), registryLookup.getOrThrow(Enchantments.PUNCH), registryLookup.getOrThrow(Enchantments.SMITE), registryLookup.getOrThrow(Enchantments.LOOTING), registryLookup.getOrThrow(Enchantments.MULTISHOT) ) ) ) ) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(2) .apply( new EnchantRandomlyFunction.Builder() .withOneOf(HolderSet.direct(registryLookup.getOrThrow(Enchantments.BREACH), registryLookup.getOrThrow(Enchantments.DENSITY))) ) ) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(2) .apply(new SetEnchantmentsFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.WIND_BURST), ConstantValue.exactly(1.0F))) ) .add(LootItem.lootTableItem(Items.DIAMOND_BLOCK).setWeight(1)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS_COMMON, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.WIND_CHARGE).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(8.0F, 12.0F)))) .add( LootItem.lootTableItem(Items.TIPPED_ARROW) .setWeight(3) .apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 12.0F))) .apply(SetPotionFunction.setPotion(Potions.STRONG_SLOWNESS)) ) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 3.0F)))) .add( LootItem.lootTableItem(Items.OMINOUS_BOTTLE) .setWeight(1) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetOminousBottleAmplifierFunction.setAmplifier(UniformGenerator.between(2.0F, 4.0F))) ) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS_UNIQUE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(3)) .add(LootItem.lootTableItem(Items.FLOW_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(3)) .add(LootItem.lootTableItem(Items.FLOW_BANNER_PATTERN).setWeight(2)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_CREATOR).setWeight(1)) .add(LootItem.lootTableItem(Items.HEAVY_CORE).setWeight(1)) ) ); biConsumer.accept( BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS_RARE).setWeight(8)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS_COMMON).setWeight(2)) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS_COMMON)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .when(LootItemRandomChanceCondition.randomChance(0.75F)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.TRIAL_CHAMBERS_REWARD_OMINOUS_UNIQUE)) ) ); this.spawnerLootTables(biConsumer); } public void spawnerLootTables(BiConsumer, LootTable.Builder> output) { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); output.accept( BuiltInLootTables.SPAWNER_TRIAL_CHAMBER_KEY, LootTable.lootTable().withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.TRIAL_KEY))) ); output.accept( BuiltInLootTables.SPAWNER_TRIAL_CHAMBER_CONSUMABLES, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.COOKED_CHICKEN).setWeight(3).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BAKED_POTATO).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add( LootItem.lootTableItem(Items.POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.REGENERATION)) ) .add( LootItem.lootTableItem(Items.POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.SWIFTNESS)) ) ) ); output.accept( BuiltInLootTables.SPAWNER_OMINOUS_TRIAL_CHAMBER_KEY, LootTable.lootTable().withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.OMINOUS_TRIAL_KEY))) ); output.accept( BuiltInLootTables.SPAWNER_OMINOUS_TRIAL_CHAMBER_CONSUMABLES, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.COOKED_BEEF).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.BAKED_POTATO).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_CARROT).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add( LootItem.lootTableItem(Items.POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.REGENERATION)) ) .add( LootItem.lootTableItem(Items.POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.STRENGTH)) ) ) ); output.accept( BuiltInLootTables.SPAWNER_TRIAL_ITEMS_TO_DROP_WHEN_OMINOUS, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.WIND_CHARGED)) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.OOZING)) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.WEAVING)) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.INFESTED)) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.STRENGTH)) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.SWIFTNESS)) ) .add( LootItem.lootTableItem(Items.LINGERING_POTION) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.SLOW_FALLING)) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add( LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).apply(SetPotionFunction.setPotion(Potions.POISON)) ) .add( LootItem.lootTableItem(Items.ARROW) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetPotionFunction.setPotion(Potions.STRONG_SLOWNESS)) ) .add(LootItem.lootTableItem(Items.FIRE_CHARGE).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.WIND_CHARGE).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) ) ); } public LootTable.Builder shipwreckSupplyLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 10.0F)) .add(LootItem.lootTableItem(Items.PAPER).setWeight(8).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 12.0F)))) .add(LootItem.lootTableItem(Items.POTATO).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.MOSS_BLOCK).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.POISONOUS_POTATO).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.CARROT).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(8.0F, 21.0F)))) .add( LootItem.lootTableItem(Items.SUSPICIOUS_STEW) .setWeight(10) .apply( SetStewEffectFunction.stewEffect() .withEffect(MobEffects.NIGHT_VISION, UniformGenerator.between(7.0F, 10.0F)) .withEffect(MobEffects.JUMP, UniformGenerator.between(7.0F, 10.0F)) .withEffect(MobEffects.WEAKNESS, UniformGenerator.between(6.0F, 8.0F)) .withEffect(MobEffects.BLINDNESS, UniformGenerator.between(5.0F, 7.0F)) .withEffect(MobEffects.POISON, UniformGenerator.between(10.0F, 20.0F)) .withEffect(MobEffects.SATURATION, UniformGenerator.between(7.0F, 10.0F)) ) ) .add(LootItem.lootTableItem(Items.COAL).setWeight(6).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 24.0F)))) .add(LootItem.lootTableItem(Blocks.PUMPKIN).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Blocks.BAMBOO).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.GUNPOWDER).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Blocks.TNT).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.LEATHER_HELMET).setWeight(3).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.LEATHER_CHESTPLATE).setWeight(3).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.LEATHER_LEGGINGS).setWeight(3).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.LEATHER_BOOTS).setWeight(3).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(5)) .add(LootItem.lootTableItem(Items.COAST_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ); } public LootTable.Builder shipwreckMapLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.MAP) .apply( ExplorationMapFunction.makeExplorationMap() .setDestination(StructureTags.ON_TREASURE_MAPS) .setMapDecoration(MapDecorationTypes.RED_X) .setZoom((byte)1) .setSkipKnownStructures(false) ) .apply(SetNameFunction.setName(Component.translatable("filled_map.buried_treasure"), SetNameFunction.Target.ITEM_NAME)) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(3.0F)) .add(LootItem.lootTableItem(Items.COMPASS)) .add(LootItem.lootTableItem(Items.MAP)) .add(LootItem.lootTableItem(Items.CLOCK)) .add(LootItem.lootTableItem(Items.PAPER).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.FEATHER).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.BOOK).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(5)) .add(LootItem.lootTableItem(Items.COAST_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ); } public LootTable.Builder bastionHoglinStableLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.DIAMOND_SHOVEL) .setWeight(15) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.DIAMOND_PICKAXE) .setWeight(12) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.95F))) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Items.NETHERITE_SCRAP).setWeight(8).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.ANCIENT_DEBRIS).setWeight(12).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.ANCIENT_DEBRIS).setWeight(5).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(12).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Blocks.GOLD_BLOCK).setWeight(16).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_CARROT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(8.0F, 17.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(10).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 4.0F)) .add( LootItem.lootTableItem(Items.GOLDEN_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Blocks.CRYING_OBSIDIAN).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Blocks.GLOWSTONE).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F)))) .add(LootItem.lootTableItem(Blocks.GILDED_BLACKSTONE).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))) .add(LootItem.lootTableItem(Blocks.SOUL_SAND).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Blocks.CRIMSON_NYLIUM).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.LEATHER).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 17.0F)))) .add(LootItem.lootTableItem(Items.STRING).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.PORKCHOP).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.COOKED_PORKCHOP).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))) .add(LootItem.lootTableItem(Blocks.CRIMSON_FUNGUS).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Blocks.CRIMSON_ROOTS).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(11)) .add(LootItem.lootTableItem(Items.SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(9)) .add(LootItem.lootTableItem(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder bastionBridgeLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Blocks.LODESTONE).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 2.0F)) .add( LootItem.lootTableItem(Items.CROSSBOW) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.1F, 0.5F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Items.SPECTRAL_ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(10.0F, 28.0F)))) .add(LootItem.lootTableItem(Blocks.GILDED_BLACKSTONE).apply(SetItemCountFunction.setCount(UniformGenerator.between(8.0F, 12.0F)))) .add(LootItem.lootTableItem(Blocks.CRYING_OBSIDIAN).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 8.0F)))) .add(LootItem.lootTableItem(Blocks.GOLD_BLOCK).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_SWORD).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add( LootItem.lootTableItem(Items.GOLDEN_CHESTPLATE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.GOLDEN_HELMET) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.GOLDEN_LEGGINGS) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.GOLDEN_BOOTS) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.GOLDEN_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 4.0F)) .add(LootItem.lootTableItem(Items.STRING).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.LEATHER).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 17.0F)))) .add(LootItem.lootTableItem(Items.IRON_NUGGET).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(11)) .add(LootItem.lootTableItem(Items.SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(9)) .add(LootItem.lootTableItem(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder endCityTreasureLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 6.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.BEETROOT_SEEDS).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(3)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR)) .add( LootItem.lootTableItem(Items.DIAMOND_SWORD) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_BOOTS) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_CHESTPLATE) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_LEGGINGS) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_HELMET) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_PICKAXE) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.DIAMOND_SHOVEL) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.IRON_SWORD) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.IRON_BOOTS) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.IRON_CHESTPLATE) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.IRON_LEGGINGS) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.IRON_HELMET) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.IRON_PICKAXE) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add( LootItem.lootTableItem(Items.IRON_SHOVEL) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(14)) .add(LootItem.lootTableItem(Items.SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder netherBridgeLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 4.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_SWORD).setWeight(5)) .add(LootItem.lootTableItem(Items.GOLDEN_CHESTPLATE).setWeight(5)) .add(LootItem.lootTableItem(Items.FLINT_AND_STEEL).setWeight(5)) .add(LootItem.lootTableItem(Items.NETHER_WART).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(10)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR).setWeight(8)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR).setWeight(5)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR).setWeight(3)) .add(LootItem.lootTableItem(Blocks.OBSIDIAN).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(14)) .add(LootItem.lootTableItem(Items.RIB_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder bastionTreasureLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(3.0F)) .add(LootItem.lootTableItem(Items.NETHERITE_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Blocks.ANCIENT_DEBRIS).setWeight(10).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.NETHERITE_SCRAP).setWeight(8).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Blocks.ANCIENT_DEBRIS).setWeight(4).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) .add( LootItem.lootTableItem(Items.DIAMOND_SWORD) .setWeight(6) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.8F, 1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.DIAMOND_CHESTPLATE) .setWeight(6) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.8F, 1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.DIAMOND_HELMET) .setWeight(6) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.8F, 1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.DIAMOND_LEGGINGS) .setWeight(6) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.8F, 1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add( LootItem.lootTableItem(Items.DIAMOND_BOOTS) .setWeight(6) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.8F, 1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Items.DIAMOND_SWORD).setWeight(6)) .add(LootItem.lootTableItem(Items.DIAMOND_CHESTPLATE).setWeight(5)) .add(LootItem.lootTableItem(Items.DIAMOND_HELMET).setWeight(5)) .add(LootItem.lootTableItem(Items.DIAMOND_BOOTS).setWeight(5)) .add(LootItem.lootTableItem(Items.DIAMOND_LEGGINGS).setWeight(5)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 4.0F)) .add(LootItem.lootTableItem(Items.SPECTRAL_ARROW).apply(SetItemCountFunction.setCount(UniformGenerator.between(12.0F, 25.0F)))) .add(LootItem.lootTableItem(Blocks.GOLD_BLOCK).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))) .add(LootItem.lootTableItem(Blocks.IRON_BLOCK).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 9.0F)))) .add(LootItem.lootTableItem(Blocks.CRYING_OBSIDIAN).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.QUARTZ).apply(SetItemCountFunction.setCount(UniformGenerator.between(8.0F, 23.0F)))) .add(LootItem.lootTableItem(Blocks.GILDED_BLACKSTONE).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 15.0F)))) .add(LootItem.lootTableItem(Items.MAGMA_CREAM).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 8.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(11)) .add(LootItem.lootTableItem(Items.SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ) .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE).setWeight(1))); } public LootTable.Builder bastionOtherLootTable() { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.DIAMOND_PICKAXE) .setWeight(6) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Items.DIAMOND_SHOVEL).setWeight(6).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add( LootItem.lootTableItem(Items.CROSSBOW) .setWeight(6) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.1F, 0.9F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Items.ANCIENT_DEBRIS).setWeight(12).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.NETHERITE_SCRAP).setWeight(4).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.SPECTRAL_ARROW).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(10.0F, 22.0F)))) .add(LootItem.lootTableItem(Items.PIGLIN_BANNER_PATTERN).setWeight(9).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.MUSIC_DISC_PIGSTEP).setWeight(5).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_CARROT).setWeight(12).apply(SetItemCountFunction.setCount(UniformGenerator.between(6.0F, 17.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(9).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(10) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.SOUL_SPEED))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(2.0F)) .add( LootItem.lootTableItem(Items.IRON_SWORD) .setWeight(2) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.1F, 0.9F))) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Blocks.IRON_BLOCK).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add( LootItem.lootTableItem(Items.GOLDEN_BOOTS) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.SOUL_SPEED))) ) .add( LootItem.lootTableItem(Items.GOLDEN_AXE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries)) ) .add(LootItem.lootTableItem(Blocks.GOLD_BLOCK).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.CROSSBOW).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_SWORD).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_CHESTPLATE).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_HELMET).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_LEGGINGS).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.GOLDEN_BOOTS).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Blocks.CRYING_OBSIDIAN).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 4.0F)) .add(LootItem.lootTableItem(Blocks.GILDED_BLACKSTONE).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Blocks.CHAIN).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.MAGMA_CREAM).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 6.0F)))) .add(LootItem.lootTableItem(Blocks.BONE_BLOCK).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.IRON_NUGGET).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F)))) .add(LootItem.lootTableItem(Blocks.OBSIDIAN).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.STRING).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.ARROW).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(5.0F, 17.0F)))) .add(LootItem.lootTableItem(Items.COOKED_PORKCHOP).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(11)) .add(LootItem.lootTableItem(Items.SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(9)) .add(LootItem.lootTableItem(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder woodlandMansionLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add(LootItem.lootTableItem(Items.LEAD).setWeight(20)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(15)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(2)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_13).setWeight(15)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_CAT).setWeight(15)) .add(LootItem.lootTableItem(Items.NAME_TAG).setWeight(20)) .add(LootItem.lootTableItem(Items.CHAINMAIL_CHESTPLATE).setWeight(10)) .add(LootItem.lootTableItem(Items.DIAMOND_HOE).setWeight(15)) .add(LootItem.lootTableItem(Items.DIAMOND_CHESTPLATE).setWeight(5)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(10).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 4.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(20)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BUCKET).setWeight(10)) .add(LootItem.lootTableItem(Items.REDSTONE).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.MELON_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.PUMPKIN_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.BEETROOT_SEEDS).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(3.0F)) .add(LootItem.lootTableItem(Items.BONE).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.GUNPOWDER).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.STRING).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(1)) .add(LootItem.lootTableItem(Items.VEX_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder strongholdLibraryLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 10.0F)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.PAPER).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.MAP)) .add(LootItem.lootTableItem(Items.COMPASS)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(10).apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, ConstantValue.exactly(30.0F)))) ) .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.EYE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1))); } public LootTable.Builder strongholdCorridorLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 3.0F)) .add(LootItem.lootTableItem(Items.ENDER_PEARL).setWeight(10)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.REDSTONE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 9.0F)))) .add(LootItem.lootTableItem(Items.BREAD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.APPLE).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_PICKAXE).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_SWORD).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_CHESTPLATE).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_HELMET).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_LEGGINGS).setWeight(5)) .add(LootItem.lootTableItem(Items.IRON_BOOTS).setWeight(5)) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE)) .add(LootItem.lootTableItem(Items.SADDLE)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_OTHERSIDE)) .add(LootItem.lootTableItem(Items.BOOK).apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, ConstantValue.exactly(30.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(9)) .add(LootItem.lootTableItem(Items.EYE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder ancientCityLootTable() { HolderLookup.RegistryLookup registryLookup = this.registries.lookupOrThrow(Registries.ENCHANTMENT); return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(5.0F, 10.0F)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(1).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.MUSIC_DISC_OTHERSIDE).setWeight(1)) .add(LootItem.lootTableItem(Items.COMPASS).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.SCULK_CATALYST).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .add(LootItem.lootTableItem(Items.NAME_TAG).setWeight(2)) .add( LootItem.lootTableItem(Items.DIAMOND_HOE) .setWeight(2) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.8F, 1.0F))) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(30.0F, 50.0F))) ) .add(LootItem.lootTableItem(Items.LEAD).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(2).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) .add(LootItem.lootTableItem(Items.MUSIC_DISC_13).setWeight(2)) .add(LootItem.lootTableItem(Items.MUSIC_DISC_CAT).setWeight(2)) .add( LootItem.lootTableItem(Items.DIAMOND_LEGGINGS) .setWeight(2) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(30.0F, 50.0F))) ) .add( LootItem.lootTableItem(Items.BOOK) .setWeight(3) .apply(new EnchantRandomlyFunction.Builder().withEnchantment(registryLookup.getOrThrow(Enchantments.SWIFT_SNEAK))) ) .add(LootItem.lootTableItem(Items.SCULK).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.SCULK_SENSOR).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.CANDLE).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 4.0F)))) .add(LootItem.lootTableItem(Items.AMETHYST_SHARD).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add(LootItem.lootTableItem(Items.EXPERIENCE_BOTTLE).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.GLOW_BERRIES).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add( LootItem.lootTableItem(Items.IRON_LEGGINGS) .setWeight(3) .apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, UniformGenerator.between(20.0F, 39.0F))) ) .add(LootItem.lootTableItem(Items.ECHO_SHARD).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.DISC_FRAGMENT_5).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add( LootItem.lootTableItem(Items.POTION) .setWeight(5) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(SetPotionFunction.setPotion(Potions.STRONG_REGENERATION)) ) .add(LootItem.lootTableItem(Items.BOOK).setWeight(5).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.BOOK).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.BONE).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add(LootItem.lootTableItem(Items.SOUL_TORCH).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 15.0F)))) .add(LootItem.lootTableItem(Items.COAL).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(6.0F, 15.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(75)) .add(LootItem.lootTableItem(Items.WARD_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(4)) .add(LootItem.lootTableItem(Items.SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ); } public LootTable.Builder jungleTempleLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 6.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Blocks.BAMBOO).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(2).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BONE).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(16).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(3)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR)) .add(LootItem.lootTableItem(Items.BOOK).apply(EnchantWithLevelsFunction.enchantWithLevels(this.registries, ConstantValue.exactly(30.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(2)) .add(LootItem.lootTableItem(Items.WILD_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ); } public LootTable.Builder shipwreckTreasureLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(3.0F, 6.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(90).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(40).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(5)) .add(LootItem.lootTableItem(Items.EXPERIENCE_BOTTLE).setWeight(5)) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 5.0F)) .add(LootItem.lootTableItem(Items.IRON_NUGGET).setWeight(50).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.GOLD_NUGGET).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 10.0F)))) .add(LootItem.lootTableItem(Items.LAPIS_LAZULI).setWeight(20).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 10.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(5)) .add(LootItem.lootTableItem(Items.COAST_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ); } public LootTable.Builder pillagerOutpostLootTable() { return LootTable.lootTable() .withPool(LootPool.lootPool().setRolls(UniformGenerator.between(0.0F, 1.0F)).add(LootItem.lootTableItem(Items.CROSSBOW))) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 3.0F)) .add(LootItem.lootTableItem(Items.WHEAT).setWeight(7).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.POTATO).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.CARROT).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 5.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add(LootItem.lootTableItem(Blocks.DARK_OAK_LOG).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 3.0F)))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 3.0F)) .add(LootItem.lootTableItem(Items.EXPERIENCE_BOTTLE).setWeight(7)) .add(LootItem.lootTableItem(Items.STRING).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.ARROW).setWeight(4).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.TRIPWIRE_HOOK).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(3).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BOOK).setWeight(1).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) ) .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(0.0F, 1.0F)) .add(LootItem.lootTableItem(Items.GOAT_HORN)) .apply(SetInstrumentFunction.setInstrumentOptions(InstrumentTags.REGULAR_GOAT_HORNS)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(3)) .add(LootItem.lootTableItem(Items.SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ); } public LootTable.Builder desertPyramidLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(2.0F, 4.0F)) .add(LootItem.lootTableItem(Items.DIAMOND).setWeight(5).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.IRON_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 5.0F)))) .add(LootItem.lootTableItem(Items.GOLD_INGOT).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.EMERALD).setWeight(15).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.BONE).setWeight(25).apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 6.0F)))) .add(LootItem.lootTableItem(Items.SPIDER_EYE).setWeight(25).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(25).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 7.0F)))) .add(LootItem.lootTableItem(Items.SADDLE).setWeight(20)) .add(LootItem.lootTableItem(Items.IRON_HORSE_ARMOR).setWeight(15)) .add(LootItem.lootTableItem(Items.GOLDEN_HORSE_ARMOR).setWeight(10)) .add(LootItem.lootTableItem(Items.DIAMOND_HORSE_ARMOR).setWeight(5)) .add(LootItem.lootTableItem(Items.BOOK).setWeight(20).apply(EnchantRandomlyFunction.randomApplicableEnchantment(this.registries))) .add(LootItem.lootTableItem(Items.GOLDEN_APPLE).setWeight(20)) .add(LootItem.lootTableItem(Items.ENCHANTED_GOLDEN_APPLE).setWeight(2)) .add(EmptyLootItem.emptyItem().setWeight(15)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(4.0F)) .add(LootItem.lootTableItem(Items.BONE).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.GUNPOWDER).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.ROTTEN_FLESH).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Items.STRING).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) .add(LootItem.lootTableItem(Blocks.SAND).setWeight(10).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 8.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(6)) .add(LootItem.lootTableItem(Items.DUNE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1).apply(SetItemCountFunction.setCount(ConstantValue.exactly(2.0F)))) ); } }