package net.minecraft.data.loot.packs; import net.minecraft.advancements.critereon.EntityPredicate; import net.minecraft.advancements.critereon.RaiderPredicate; import net.minecraft.advancements.critereon.SlimePredicate; import net.minecraft.advancements.critereon.TagPredicate; import net.minecraft.advancements.critereon.DamageSourcePredicate.Builder; import net.minecraft.advancements.critereon.MinMaxBounds.Ints; import net.minecraft.core.HolderGetter; import net.minecraft.core.HolderLookup; import net.minecraft.core.registries.Registries; import net.minecraft.data.loot.EntityLootSubProvider; import net.minecraft.resources.ResourceKey; import net.minecraft.tags.DamageTypeTags; import net.minecraft.tags.EntityTypeTags; import net.minecraft.tags.ItemTags; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.animal.FrogVariant; import net.minecraft.world.flag.FeatureFlags; import net.minecraft.world.item.Items; import net.minecraft.world.item.alchemy.Potions; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.storage.loot.BuiltInLootTables; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.LootPool; import net.minecraft.world.level.storage.loot.LootTable; import net.minecraft.world.level.storage.loot.entries.EmptyLootItem; import net.minecraft.world.level.storage.loot.entries.LootItem; import net.minecraft.world.level.storage.loot.entries.NestedLootTable; import net.minecraft.world.level.storage.loot.entries.TagEntry; import net.minecraft.world.level.storage.loot.functions.EnchantedCountIncreaseFunction; import net.minecraft.world.level.storage.loot.functions.SetItemCountFunction; import net.minecraft.world.level.storage.loot.functions.SetOminousBottleAmplifierFunction; import net.minecraft.world.level.storage.loot.functions.SetPotionFunction; import net.minecraft.world.level.storage.loot.functions.SmeltItemFunction; import net.minecraft.world.level.storage.loot.predicates.DamageSourceCondition; import net.minecraft.world.level.storage.loot.predicates.LootItemEntityPropertyCondition; import net.minecraft.world.level.storage.loot.predicates.LootItemKilledByPlayerCondition; import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition; import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceWithEnchantedBonusCondition; import net.minecraft.world.level.storage.loot.providers.number.ConstantValue; import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator; public class VanillaEntityLoot extends EntityLootSubProvider { public VanillaEntityLoot(HolderLookup.Provider registries) { super(FeatureFlags.REGISTRY.allFlags(), registries); } @Override public void generate() { HolderGetter> holderGetter = this.registries.lookupOrThrow(Registries.ENTITY_TYPE); this.add(EntityType.ALLAY, LootTable.lootTable()); this.add(EntityType.ARMADILLO, LootTable.lootTable()); this.add(EntityType.ARMOR_STAND, LootTable.lootTable()); this.add(EntityType.AXOLOTL, LootTable.lootTable()); this.add(EntityType.BAT, LootTable.lootTable()); this.add(EntityType.BEE, LootTable.lootTable()); this.add( EntityType.BLAZE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BLAZE_ROD) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.BOGGED, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ARROW) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BONE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.TIPPED_ARROW) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)).setLimit(1)) .apply(SetPotionFunction.setPotion(Potions.POISON)) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.CAT, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.STRING).apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))) ) ); this.add(EntityType.CAMEL, LootTable.lootTable()); this.add( EntityType.CAVE_SPIDER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.STRING) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.SPIDER_EYE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(-1.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.CHICKEN, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.FEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.CHICKEN) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.COD, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.COD).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.BONE_MEAL)) .when(LootItemRandomChanceCondition.randomChance(0.05F)) ) ); this.add( EntityType.COW, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BEEF) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.CREEPER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.GUNPOWDER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .add(TagEntry.expandTag(ItemTags.CREEPER_DROP_MUSIC_DISCS)) .when( LootItemEntityPropertyCondition.hasProperties( LootContext.EntityTarget.ATTACKER, EntityPredicate.Builder.entity().of(holderGetter, EntityTypeTags.SKELETONS) ) ) ) ); this.add( EntityType.DOLPHIN, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.COD) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) ) ) ); this.add( EntityType.DONKEY, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.DROWNED, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ROTTEN_FLESH) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.COPPER_INGOT)) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.11F, 0.02F)) ) ); this.add(EntityType.ELDER_GUARDIAN, this.elderGuardianLootTable()); this.add(EntityType.ENDER_DRAGON, LootTable.lootTable()); this.add( EntityType.ENDERMAN, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ENDER_PEARL) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.ENDERMITE, LootTable.lootTable()); this.add( EntityType.EVOKER, LootTable.lootTable() .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.TOTEM_OF_UNDYING))) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.EMERALD) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.BREEZE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BREEZE_ROD) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(1.0F, 2.0F))) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add(EntityType.FOX, LootTable.lootTable()); this.add(EntityType.FROG, LootTable.lootTable()); this.add( EntityType.GHAST, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.GHAST_TEAR) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.GUNPOWDER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.GIANT, LootTable.lootTable()); this.add( EntityType.GLOW_SQUID, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.GLOW_INK_SAC) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.GOAT, LootTable.lootTable()); this.add( EntityType.GUARDIAN, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.PRISMARINE_SHARD) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.COD) .setWeight(2) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) ) .add( LootItem.lootTableItem(Items.PRISMARINE_CRYSTALS) .setWeight(2) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add(EmptyLootItem.emptyItem()) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.FISHING_FISH).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F)) ) ); this.add( EntityType.HORSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.HUSK, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ROTTEN_FLESH) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT)) .add(LootItem.lootTableItem(Items.CARROT)) .add(LootItem.lootTableItem(Items.POTATO).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F)) ) ); this.add( EntityType.RAVAGER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.SADDLE).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) ); this.add(EntityType.ILLUSIONER, LootTable.lootTable()); this.add( EntityType.IRON_GOLEM, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Blocks.POPPY).apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 5.0F)))) ) ); this.add( EntityType.LLAMA, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.MAGMA_CUBE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.MAGMA_CREAM) .apply(SetItemCountFunction.setCount(UniformGenerator.between(-2.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) .when(this.killedByFrog(holderGetter).invert()) .when( LootItemEntityPropertyCondition.hasProperties( LootContext.EntityTarget.THIS, EntityPredicate.Builder.entity().subPredicate(SlimePredicate.sized(Ints.atLeast(2))) ) ) ) .add( LootItem.lootTableItem(Items.PEARLESCENT_FROGLIGHT) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .when(this.killedByFrogVariant(holderGetter, FrogVariant.WARM)) ) .add( LootItem.lootTableItem(Items.VERDANT_FROGLIGHT) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .when(this.killedByFrogVariant(holderGetter, FrogVariant.COLD)) ) .add( LootItem.lootTableItem(Items.OCHRE_FROGLIGHT) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .when(this.killedByFrogVariant(holderGetter, FrogVariant.TEMPERATE)) ) ) ); this.add( EntityType.MULE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.MOOSHROOM, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BEEF) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.OCELOT, LootTable.lootTable()); this.add( EntityType.PANDA, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Blocks.BAMBOO).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) ); this.add( EntityType.PARROT, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.FEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.PHANTOM, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.PHANTOM_MEMBRANE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.PIG, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.PORKCHOP) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.PILLAGER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.OMINOUS_BOTTLE) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SetOminousBottleAmplifierFunction.setAmplifier(UniformGenerator.between(0.0F, 4.0F))) ) .when( LootItemEntityPropertyCondition.hasProperties( LootContext.EntityTarget.THIS, EntityPredicate.Builder.entity().subPredicate(RaiderPredicate.CAPTAIN_WITHOUT_RAID) ) ) ) ); this.add(EntityType.PLAYER, LootTable.lootTable()); this.add( EntityType.POLAR_BEAR, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.COD) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .setWeight(3) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add( LootItem.lootTableItem(Items.SALMON) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.PUFFERFISH, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.PUFFERFISH).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.BONE_MEAL)) .when(LootItemRandomChanceCondition.randomChance(0.05F)) ) ); this.add( EntityType.RABBIT, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.RABBIT_HIDE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.RABBIT) .apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.RABBIT_FOOT)) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.1F, 0.03F)) ) ); this.add( EntityType.SALMON, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.SALMON).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.BONE_MEAL)) .when(LootItemRandomChanceCondition.randomChance(0.05F)) ) ); this.add( EntityType.SHEEP, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.MUTTON) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool(createSheepDispatchPool(BuiltInLootTables.SHEEP_BY_DYE)) ); LootData.WOOL_ITEM_BY_DYE .forEach( (dyeColor, itemLike) -> this.add( EntityType.SHEEP, (ResourceKey)BuiltInLootTables.SHEEP_BY_DYE.get(dyeColor), LootTable.lootTable().withPool(LootPool.lootPool().add(LootItem.lootTableItem(itemLike))) ) ); this.add( EntityType.SHULKER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.SHULKER_SHELL)) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.5F, 0.0625F)) ) ); this.add(EntityType.SILVERFISH, LootTable.lootTable()); this.add( EntityType.SKELETON, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ARROW) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BONE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.SKELETON_HORSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BONE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.SLIME, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.SLIME_BALL) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) .when(this.killedByFrog(holderGetter).invert()) ) .add(LootItem.lootTableItem(Items.SLIME_BALL).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).when(this.killedByFrog(holderGetter))) .when( LootItemEntityPropertyCondition.hasProperties( LootContext.EntityTarget.THIS, EntityPredicate.Builder.entity().subPredicate(SlimePredicate.sized(Ints.exactly(1))) ) ) ) ); this.add(EntityType.SNIFFER, LootTable.lootTable()); this.add( EntityType.SNOW_GOLEM, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.SNOWBALL).apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 15.0F)))) ) ); this.add( EntityType.SPIDER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.STRING) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.SPIDER_EYE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(-1.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.SQUID, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.INK_SAC) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.STRAY, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ARROW) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BONE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.TIPPED_ARROW) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)).setLimit(1)) .apply(SetPotionFunction.setPotion(Potions.SLOWNESS)) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.STRIDER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.STRING) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.TADPOLE, LootTable.lootTable()); this.add( EntityType.TRADER_LLAMA, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.TROPICAL_FISH, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.TROPICAL_FISH).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.BONE_MEAL)) .when(LootItemRandomChanceCondition.randomChance(0.05F)) ) ); this.add( EntityType.TURTLE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Blocks.SEAGRASS) .setWeight(3) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.BOWL)) .when(DamageSourceCondition.hasDamageSource(Builder.damageType().tag(TagPredicate.is(DamageTypeTags.IS_LIGHTNING)))) ) ); this.add(EntityType.VEX, LootTable.lootTable()); this.add(EntityType.VILLAGER, LootTable.lootTable()); this.add( EntityType.WARDEN, LootTable.lootTable().withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.SCULK_CATALYST))) ); this.add(EntityType.WANDERING_TRADER, LootTable.lootTable()); this.add( EntityType.VINDICATOR, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.EMERALD) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) ); this.add( EntityType.WITCH, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(UniformGenerator.between(1.0F, 3.0F)) .add( LootItem.lootTableItem(Items.GLOWSTONE_DUST) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add( LootItem.lootTableItem(Items.SUGAR) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add( LootItem.lootTableItem(Items.SPIDER_EYE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add( LootItem.lootTableItem(Items.GLASS_BOTTLE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add( LootItem.lootTableItem(Items.GUNPOWDER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add( LootItem.lootTableItem(Items.STICK) .setWeight(2) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.REDSTONE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.WITHER, LootTable.lootTable()); this.add( EntityType.WITHER_SKELETON, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.COAL) .apply(SetItemCountFunction.setCount(UniformGenerator.between(-1.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.BONE) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Blocks.WITHER_SKELETON_SKULL)) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F)) ) ); this.add(EntityType.WOLF, LootTable.lootTable()); this.add( EntityType.ZOGLIN, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ROTTEN_FLESH) .apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.CREAKING, LootTable.lootTable()); this.add(EntityType.CREAKING_TRANSIENT, LootTable.lootTable()); this.add( EntityType.ZOMBIE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ROTTEN_FLESH) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT)) .add(LootItem.lootTableItem(Items.CARROT)) .add(LootItem.lootTableItem(Items.POTATO).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F)) ) ); this.add( EntityType.ZOMBIE_HORSE, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ROTTEN_FLESH) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add( EntityType.ZOMBIFIED_PIGLIN, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ROTTEN_FLESH) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.GOLD_NUGGET) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.GOLD_INGOT)) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F)) ) ); this.add( EntityType.HOGLIN, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.PORKCHOP) .apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.LEATHER) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) ); this.add(EntityType.PIGLIN, LootTable.lootTable()); this.add(EntityType.PIGLIN_BRUTE, LootTable.lootTable()); this.add( EntityType.ZOMBIE_VILLAGER, LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.ROTTEN_FLESH) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Items.IRON_INGOT)) .add(LootItem.lootTableItem(Items.CARROT)) .add(LootItem.lootTableItem(Items.POTATO).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F)) ) ); } public LootTable.Builder elderGuardianLootTable() { return LootTable.lootTable() .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.PRISMARINE_SHARD) .apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add( LootItem.lootTableItem(Items.COD) .setWeight(3) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) .apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())) ) .add( LootItem.lootTableItem(Items.PRISMARINE_CRYSTALS) .setWeight(2) .apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F))) ) .add(EmptyLootItem.emptyItem()) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(Blocks.WET_SPONGE)) .when(LootItemKilledByPlayerCondition.killedByPlayer()) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(NestedLootTable.lootTableReference(BuiltInLootTables.FISHING_FISH).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))) .when(LootItemKilledByPlayerCondition.killedByPlayer()) .when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F)) ) .withPool( LootPool.lootPool() .setRolls(ConstantValue.exactly(1.0F)) .add(EmptyLootItem.emptyItem().setWeight(4)) .add(LootItem.lootTableItem(Items.TIDE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1)) ); } }