package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.entity.Entity; public class ClientboundAnimatePacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundAnimatePacket::write, ClientboundAnimatePacket::new ); public static final int SWING_MAIN_HAND = 0; public static final int WAKE_UP = 2; public static final int SWING_OFF_HAND = 3; public static final int CRITICAL_HIT = 4; public static final int MAGIC_CRITICAL_HIT = 5; private final int id; private final int action; public ClientboundAnimatePacket(Entity entity, int action) { this.id = entity.getId(); this.action = action; } private ClientboundAnimatePacket(FriendlyByteBuf buffer) { this.id = buffer.readVarInt(); this.action = buffer.readUnsignedByte(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.id); buffer.writeByte(this.action); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_ANIMATE; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleAnimate(this); } public int getId() { return this.id; } public int getAction() { return this.action; } }