package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.ByteBufCodecs; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundPlayerRotationPacket(float yRot, float xRot) implements Packet { public static final StreamCodec STREAM_CODEC = StreamCodec.composite( ByteBufCodecs.FLOAT, ClientboundPlayerRotationPacket::yRot, ByteBufCodecs.FLOAT, ClientboundPlayerRotationPacket::xRot, ClientboundPlayerRotationPacket::new ); @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_PLAYER_ROTATION; } public void handle(ClientGamePacketListener clientGamePacketListener) { clientGamePacketListener.handleRotatePlayer(this); } }